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Recently in a game I wanted to use the Chaos psychic power "Lash of submission" to draw a unit closer to the squad so I could rapid fire. My opponent argued that all the shooting happens at the same time so they bolters would fire at the longer range.
We couldn’t resolve the dispute so we rolled, and it landed in my favor.
But for future games Id like to be a little more clear on how psychic powers work when joined with a unit.
The psycher had joined the unit so they had to "fire" at the same time. My question is clear; would the power resolve before the bolters fire, or after?
All shooting from a squad is simultaneous. So if the Lash sorc was attached to a squad, they would fire at the same time as the lash went off. You would be unable to lash them into rapid fire range / out of cover for the unit that the sorc was attached to. Other units that had yet to fire would be able to take advantage of the unit's new position, though.
When actions are played simultaneously, the results are not applied until all simultaneous actions have been resolved. This means that, while the psychic power, Lash of Submission, is definitely happening at the same time as the bolters are being fired, the result of that power does not apply until all of those bolters have also finished shooting. This is similar to how casualties in simultaneous close combat are not counted until every model has had a chance to attack.
So, since the movement from the Lash has not resolved until after the bolters have finished firing, the original position of the target unit is used for determining rapid fire shooting.
Last edited by Krovin-Rezh; October 28th, 2009 at 07:51.
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In addition to moob's explanation, here is what the 2009 Adepticon says about this matter (p.29 pdf):
"Question: Can an Independent Character joined to a unit use 'Lash' to move the enemy unit into position and then have the rest of his unit immediately shoot it with flamers (for example)?
Answer: No. When dealing with the firing from a single unit, all hits are determined before 'Lash' actually moves the unit ('Lash' moves models in the 'role' to wound step of the shooting pricess). [clarification]"
Last edited by Rabbit; October 28th, 2009 at 16:30.
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This could work in your favour in some situations.
Sometimes lash is used after firing to take survivours outside 12" to prevent them assaulting you next turn.
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Good to know. I like the idea of lashing units away after shooting.
Fortunetly when i did it, it was not a game altering move, more of a last ditch to try and get one more kill point at the bottom of the last round. (witch failed.)