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Hey there! I've found myself finally attempting to get into playing WH40k, but after picking up the 5th ed. rulebook, and reading through my friend's 4th ed. space marine codex, I'm a bit confused on war gear, and its legal usage, namely when looking at all the little whats-its on the tact. space marine sprues and what their legal applications are.
I apologize for what will probably be very rudimentary (yet wordy) questions, but as I'm building my first set of tactical space marines, I'd like to be sure I'm understanding things correctly - don't want to have to pull off stuff because I misunderstood the rules...
1) The war gear for the tact. SM's is: power armor, bolter, bolt pistol, grenades: is this the legal limit of weapon types I can put on the standard marine, or merely what weapons are already counted in the base model point cost? I recall the codex stating you could increase a model's value by no more than 100 pnts, but I imagine there must be more limitations to that statement than I'm aware of - I highly doubt I can go giving all my marines power fists for the helluvit by just adding in the extra points, right?
But regarding the (2) large knives on the sprue.. are these just for show, counting as some sort of implied close combat weapon (like the grenades?), or do they count as a specific CCW? If yes, can I even legally put them on a standard space marine?
Again, I see the war gear list not specifying anything beyond bolter, bolt pistol, grenade... but in the codex the little knife counted as a single point. So, would a marine with this knife and a bolt pistol be 15+1 points then with an extra CC attack, or one armed with both knives have no ranged, but 2 extra CC attacks for 17 pnts?
2) In line with the question about the knives, I'm aware of the upgrades you can get for sergeants and 2 of 10 marines, but whats confusing me are the 2 little holstered pistols, one of which you're supposed to add to a missile marine. Are these pistols just for show, like the ammunition packs, etc, or do they represent an equivalent weapon to the large bolt pistols (with the banana clips) that are meant for the sergeant?
I ask this because I was planning on green-stuffing these holstered pistols onto all of my marines next to the grenades in some attempt to satisfy WYSIWYG along with their bolters - I just want to make sure that they are indeed some sort of bolt pistol.
Thought it might be cool to pose a marine with his sidearm out and his bolter slung.
3) Regarding purity seals - as their effect applies to the whole unit, does each member of the unit need purity seals, or does only one. If that member dies, does the effect of the purity seal die with him or does it still apply to the whole unit? I'm trying to understand if I put purity seals on every marine in my unit do I then need to add a point cost for all 10 marines, or just once for the unit?
Any input would be greatly appreciated - I want to be sure I'm grasping basic concepts correctly now before I end up ruining my models with illegal war gear layouts.
My Advice to you would be to get the 5th edition codex and go from there. It simplifies things a lot.
Yes, get the new dex, it dumbs everything down alot, making 40k more kid friendly...
Just goto a GWS shop to play a few games, and you'll see that!
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Wargear is quite simple - if the codex states that a model can take upgrades (the sergeant, special weapons trooper and heavy weapons trooper being the most common), then they can take upgrades. IF A MODEL IS NOT EXPLICITLY GIVEN THE ABILITY TO TAKE EXTRA GEAR, THEY GET THEIR BASIC STUFF AND THAT'S IT - NO UPGRADES ALLOWED ON THE REGULAR GRUNTS!
A 10 man Tactical squad may take Sergeant upgrades for the Sarge, one Special Weapon for one regular Marine, and one Heavy weapon for another regular marine.
This gives you the Sergeant, Special trooper, Heavy trooper, and 7 plain old Tactical Marines... The 7 plain Marines may not take any upgrades beyond their standard Bolter, Bolt Pistol and Grenades.
Note that the specially equipped guys retain any gear that they don't exchange for their upgrades (typically they swap the Bolter but keep the pistol and grenades).
Some units like Sternguard and Vanguard Veterans are all individually upgradeable - every veteran gets his own personal gear from the appropriate list in their codex entry.
And sometimes there are "whole squad" upgrades that can be applied to the squad as a whole for +X points (or +X points per model in some cases). See the Scouts entry for this: the camo cloaks upgrade is applied to all the scouts regardless of other upgrades, for +3 points per man.
As for the knives and holstered pistols, they're just for show, really. They could potentially be used to denote equipment on a model, but in this case, they're simply eye candy - They've got pistols whether you model them or not (standard gear is assumed, you don't need to model it), and they can't have CCW's even if you do model them with the knives, so they just look cool.
Great! thank you all for the input.
I was hoping that the pistols & knives were just for show - it would seem silly to give CCW's to a unit that can't even use them... I'll slap up pictures of my guys when they're all done.
I did read through the 5th ed codex, and you're right it does make everything a lot easier to process how wargear & upgrades function (compared to the 4th ed).
I am still a bit confused on how the purity seals apply to the unit.
Does anyone know if the purity seals only count as a single point upgrade to the whole unit, or do they count as seperate point additions to every model in the unit?
I was planning on making use of a lot of purity seals in the decor for my chapter, but if that isn't a smart idea (because of points), I'll refrain.
And you may find that only models deemed as 'characters' have access to wargear and the armoury.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
In short, it doesn't matter anymore, and even when it did, it really didn't. Go ahead and slap on the seals!