Feel No Pain and Gets Hot - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Member
    Join Date
    Nov 2007
    Age
    38
    Posts
    63
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Feel No Pain and Gets Hot

    Do you get to make a Feels No Pain check after failing a save from Gets Hot?

    From the way the rules are written it seems to me that you are able to, but someone told me that when you get hit by Gets Hot you actually take a hit from the weapon profile itself, which would mean things like plasma guns wouldn't allow a Feels No Pain check.

    Thanks


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Son of LO
    Join Date
    Aug 2009
    Location
    England
    Posts
    2,094
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    105 (x6)

    gest hot, automatically wounds you with no S or AP attached to it and it doesn't ignore armours. because you may take an armour save from the weapon overheating. so it doesn't ignore FNP. hope that helps!
    thanks
    antique_nova
    Superior stamina may win battles, but the ability to quickly recover wins wars.

  4. #3
    Senior Member Doomlord's Avatar
    Join Date
    Jan 2009
    Location
    Next to Khorne
    Posts
    362
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    25 (x1)

    antique_nova is indeed correct, FnP is allowed against Get's hot rule. Pg 31 pragraph 5 AOBR Rulebook (so that you have some prof.)

  5. #4
    Member
    Join Date
    Nov 2007
    Age
    38
    Posts
    63
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Thanks a bunch for the quick responses!

  6. #5
    The ORIGINAL Sniper Puss eiglepulper's Avatar
    Join Date
    Jul 2005
    Location
    Northern Ireland
    Age
    57
    Posts
    2,841
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    596 (x8)

    Let's hold up there a second - FNP cannot be taken against wounds from AP2 weapons. If a plasma weapon Gets Hot and the save is failed, sorry Mr Marine but you don't get any FNP. The "wound" from the Gets Hot! rule has been caused by an AP2 weapon. The FNP rule on P.75 BRB says that wounds from such weapons cannot use FNP. It doesn't specify that the weapon actually has to *shoot* at you, it just says that if the weapon has such-and-such AP value then you don't get to use FNP.

    E.
    Last edited by eiglepulper; December 14th, 2009 at 23:36.
    "Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"

  7. #6
    Member Hockeyman506's Avatar
    Join Date
    Feb 2006
    Posts
    1,648
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    184 (x5)

    Get's Hot does not have a Strength or AP value. It is simply "....suffers a wound (normal saves apply)..."

    As there is no Strength characteristic and there is nothing denying armor saves, FNP does indeed apply.

  8. #7
    The ORIGINAL Sniper Puss eiglepulper's Avatar
    Join Date
    Jul 2005
    Location
    Northern Ireland
    Age
    57
    Posts
    2,841
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    596 (x8)

    Ah - so the AP2 weapon actually has to be fired at the model with FNP in order to negate the ability to use FNP? Right, got it. Thanks.

    E.
    "Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"

  9. #8
    Member gordao24's Avatar
    Join Date
    Dec 2009
    Posts
    26
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    Correct, you'd still get a FNP save.
    And then there was Gordao24, and it was good.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts