Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am requesting explanation of 5th Edition poison rules.
Poison weapons mentioned on Page 42.
model's CC attacks have 4+ poison.
Model is S 7
Target is T 4
To wound on..
Roll 4+ (poison) and if failed then roll 2+ (S>T+1)
Roll 4+ (poison) and if failed then roll 4+ (poison)
Roll 2+ (S>T+1)
Roll 2+ (S>T+1) and if failed then roll 2+ (S>T+1)
I am reading the rules (page 42) as:
Roll 4+ (poison) and if failed then roll 4+ (poison/rule interpretation)
Not that I want it that way, but thats how I read it.
Last edited by Zarathustra; January 24th, 2010 at 08:27.
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
I'm not sure I understand your S>T+1. Poisoned attacks wound on a fixed number and never compare Strength to Toughness. So if it is Poison 4+, you're wounding on 4+ even if you're S10 hit against a T3 model.
However, if your S is equal to or greater then the target's T, then you get to re-roll failed rolls to wound. Thus you are correct: Roll 4+ (poison) and if failed then roll 4+ (poison/rule interpretation) no matter how much higher your S is compared to target's T.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
I think I see what the problem is here. If you have a model with a S which would normally allow it to wound on a 2+ against most targets, and you give that model poisoned weapons (such as Toxin Sacs on a Carnifex), then you are reducing its chances to wound from 83% to 75%. Why this option is available I don't know. I guess if you knew it was going to face a Wraithlord? But even then, the Carnifex is wounding on a 3+ (or a 2+ with Adrenal Glands while charging).
What's worse is that even if you had a similar unit with a poisoned weapon and a normal weapon, you would not be able to use the normal weapon instead. You would need another special weapon to have the choice.
Anyway, I'd say that poisoned weapons have always made a lot more sense before I looked at the new Tyranid codex, so it seems like the Toxin Sacs biomorph is the culprit. If you're willing to do house rules, that's where you should start.
--•-My 40K projects-•--
Well, poisoned 4+ is a waste on high strength guys, sure... but things like the Nurgle Daemons noxious touch is amazing. Poisoned 2+ with a reroll from the monstrous creatures high str means 35/36 hits will wound things T5 or less. So I wouldn't exactly blast poisoned things in general - but toxin sacs are definitely made for the smaller bugs.