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So, I'm reading through the guard codex and thinking up ways I could build a Medusa, especially for use with the Bastion Breacher shells. But I'm having trouble figuring out how something works:Now, it doesn't say if I pick the highest, or add them both together. Either way makes sense within its own reasoning, though:*Shots from a bastion-breacher shell roll an additional D6 when determining armour penetration.
Scenario 1: The bastion breacher is meant to smash apart buildings and fortifications, and so if it scores a direct hit on a vehicle it has an excessive amount of penetrating power; S 10 plus 2d6 AP.
Scenario 2: The rule was meant for the bastion-breacher to mimic an ordnance weapon, since it is technically a heavy, and therefore a hit works at S 10, then rolls 2d6 for AP and picks only the highest, just like most other siege weapons.
The second one sounds more like what they were going for, but it's pretty easy to draw the first out of their poor wording. Which one seems like the correct interpretation according to the rules?
Indeed - GW tends to be somewhat obsessive about noting the "pick the highest" bit, and it's totally absent. Not in the FAQ, either.
It fits perfectly - anything expressly intended to be breaching things like Bastions is going to hit significantly harder than general-purpose munitions, so both the RAW and the presumed RAI are in favour of S + 2D6.
Alrighty then. That makes bastion breachers much more attractive. I'll have to get to work and see if I can whip up my own Medusa cannon. =)