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Until recently my house used kind of "cinematic" movement rules as a house rule, where moving up/down levels in ruins didn't cost you movement. I could have sworn in 4th edition the only caveat for moving in terrain was your difficult terrain roll had to equal the amount you went up, but you still got your horizontal movement too. 5th seems to cost you 3" of movement every time you change levels, making it neigh impossible for assault troops to ever close with a unit hiding in high levels of a ruin.
So, here is my question: Jump Infantry and Jetbikes. Supposedly, they can move over other models and terrain "freely" (pg 52 and 53 respectively). The section on ruins says they "aren't hindered" by difficult terrain. Originally we played jump infantry, jetbikes, and skimmers as just ignoring these terrain features when they move. However, the example the book uses has a jetbike moving 9" into terrain and up 1 level, which seems consistent that though they don't test, these models still use up movement to go up and down levels. This doesn't make a whole lot of sense in my mind (If I jump OVER a 3 story building, I use no movement, moving over terrain freely..but stopping on top suddenly costs me 6"?)
If this is true it seems like it would also apply to skimmers.
So does anyone have a case on whether flying models do or do not need to use up movement to move along the levels of most buildings?
The Jetbike pic on page 83 is for moving ‘within’ ruins and so is the marine pic above, this is separate to moving over ruins.
So you may have a twenty story building to leap over but only move across the board only 6”, this is entirely possible because the ‘terrain’ has no penalty attached to it as long as you clear it.
With Jump infantry and Jetbikes look at it like this, imagine a pole vault contest where the length of the jump is the only counted and the height is always cleared – unless you happen to hit the bar, then you use the actual measurement from where you started.
Skimmers are treated exactly the same
To sum up the vertical doesn’t matter unless you happen to land in it.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Yeah the 3" rule is for moving wthin the building.
So if you hav a guy with a jump pack and you jump him onto the building from outside then you pay movement only for how far you moved two dimentionally.
If you have the same guy and you move him inside of the building the it will take you 3" per level moved up or down, so if the building is 3 stories it would take 9 inches of movement to get to the top.
So if you have a guy with a jump packoutside the 3 story building he can jump onto the building, as if the surface was 2D, or move inside and use 9" of movement to get to the top.
OK I think i'm done wandering around in circles.
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When the rule book says you can move over terrain without penalty all it means is that you don't have to reduce your total allowed movement like infantry do when moving through difficult terrain. What the rule book doesn't ever say is that jump pack infantry resolve their movement as if the game board is on a two dimensional plane. The picture of the jet-bike measuring 9" clearly shows a unit that "ignores terrain" measuring a distance in three dimensions.
If you want to land jump or jet infantry on top of a building or other such terrain you would have to measure the distance from where their base starts to where their base ends. Resolving the movement in any other way is inconsistent with the picture of the jet-bike measuring distance, and it's inconsistent with shooting rules making it too easy for models to jump out of range; moving much further then they would normally be able to.
Last edited by ant-Lachlan; March 20th, 2010 at 06:10.