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Nope it isn't, it mentions precisely what melta-bombs do in the book.
AP1 only applies to shooting shooting meltas. Meltabombs have no AP.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
They are pretty brutal as it is...
I think I'd still rather have a melta gun at point blank range, that is truly brutal.... 2d6+8 @ AP1, ouch!!