Hit&Run after winning an assault - Warhammer 40K Fantasy
 

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  1. #1
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    Hit&Run after winning an assault

    Hi everyone,

    I was wondering if Hit&run can be used after winning an assault. This would allow jetbikes/jump packs to go 3d6 instead of just a normal consolidation move.

    The rulebook says
    "Units with this ability that are locked in combat may choose to leave close combat at the end of the Assault phase"

    Technically even if a unit wins an assault that unit was "locked in close combat" until the of that assault phase.
    I am not sure if this wording means that the unit needs to be locked at the end of the phase.

    Thank you


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  3. #2
    Son of LO ze_poodle's Avatar
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    If the enemy unit is wiped out at the end of the assault phase, the Hit and Run unit is no longer locked in combat and cannot use Hit and Run. I'm not sure how this fits with units caught while Falling Back and wiped out; I'd assume it's the same, but it depends on when in the turn the Fall Back occurs.
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    Son of LO psichotykwyrm's Avatar
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    Quote Originally Posted by ze_poodle View Post
    I'm not sure how this fits with units caught while Falling Back and wiped out; I'd assume it's the same, but it depends on when in the turn the Fall Back occurs.
    Its not the 'end' of the assault phase until all combats are resolved. It is impossible to be locked with units that no longer exist at that point.
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    Son of LO kevin vanrooyen's Avatar
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    You may use hit and run if you are locked in combat, this means if your combat is ongoing after it has been fought, you are still fighting. IE: tied combat, 1 player loses combat and passes leadership, or 1 player takes no retreat wounds thataren't enough to wipe out his unit.

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    Thanks guys, its now clear

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