You're basically saying that the thunder hammer that is used as a ranged attack isn't the same thunder hammer used in an assault.
That is what he's saying, and he's right. This has come up before. Here's how it breaks down:
Arjac is armed with a thunder hammer, which is a melee weapon with special effects in melee (the Initiative reduction, increased vehicle damage and increased strength.) But it gives him a ranged attack as well, which is him throwing the hammer. This is the exact wording of that rule:
Space Wolves Codex said:
The Foehammer is a thunder hammer that can be used as a ranged weapon with the following profile:
It then goes on to show the profile of the ranged attack, which is 6'', S10 AP1 Assault 1 and so on. I bolded that line because it's the important part: the Foehammer is not a thunder hammer that can be used outside of an assault. It is a thunder hammer with a second ranged attack that has a different profile. When you're using its ranged attack, you use the ranged weapon profile, exactly as if Arjac was armed with a ranged weapon with that profile. When you're in melee, you use Arjac's profile, i.e. his Strength, WS and Attacks.
The simple fact is that the ranged weapon profile doesn't have the thunder hammer effect in it. It emulates a thunder hammer as accurately as possible, as the profile has a Strength double Arjac's base strength, and it has an AP1 to mimic the power weapon affect, but it
does not have a stun effect in the profile. There are no ranged weapons that do that.
The best way to think of it is as if Arjac was firing a S10 AP1 Assault 1 gun. That's all it is: the Foehammer has an alternate ranged attack fired exactly as if Arjac had a gun with that profile, and that profile doesn't have the thunder hammer stun. Nor does it automatically shake vehicles, I should mention.
You're analogy is beyond redundant. Why? It's the actual SHOTS FIRED from said pistol that are AP1, not the pistol itself. Whereas the Foehammer is both the thunder hammer being shot with and used in assault.
That's retarded, no-one is going to pistol whip a dude in close combat. They're going to shoot him; pistols are a close-range weapon. Archon was saying that a model equipped with an inferno pistol doesn't ignore armour in close combat because the inferno pistol only has a ranged attack profile, even though fluff-wise he's shooting people with it at point-blank range. It's a perfectly good metaphor. I'll elaborate.
Let's assume we've got a BA special character with a unique inferno pistol, and the inferno pistol says that it can be used as a S8 melee weapon that ignores armour saves in close combat, which mimics the pistol's ranged profile. This is an exact reversal of Arjac, who has a melee weapon with a ranged profile; here we have a guy with a ranged weapon that has a melee "profile." I say "profile" in quotes because melee weapons actually use a character's profile, but I'll call it that for the sake of coherency.
Now, because his weapon's melee profile says so, he would ignore armour saves and get higher strength, but he wouldn't get bonus dice attacking a vehicle in melee, because despite the fact that the inferno pistol can be used as a melee weapon with a melee profile, that melee profile doesn't have the Melta special rule and doesn't get extra dice for AP. The Melta rule is only in the pistol's
ranged profile and only applies when it's used as a
ranged weapon. When it is used in melee, even though it
has special melee effects, it is using a
different profile. A ranged weapon cannot use its ranged profile in melee: Arjac's melee weapon cannot use its melee profile at range.
This is actually really simple, but it can get a little confusing. Like I said, the best way to think of it (and the way the Codex actually describes it) is as if Arjac had a second ranged weapon with the profile listed. The profile has most of the same
effect as a thunder hammer, but it has those effects for different reasons, namely ones associated with ranged weapons - it's not taking Arjac's strength and doubling it, it just has S10. It's not ignoring armour saves like a power weapon, it's just AP1. It does not have a way of mimicking the stun and it doesn't have that effect.
If you want a fluff explanation, we can say that because he's throwing the hammer there's less of a oomph behind it as it loses power in flight.
Draake said:
But at the end of the day, you are being struck in the face with a thunder hammer. So I ask you, whats the difference?
In this case, the rules.