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i was wandering if you got any advantages in shooting off of a hill or maybe from the 2nd story of a building or something... Can you shoot over units or anything like that?
Being on a hill definitely gives you a line of sight advantage. As a note, though, you can always shoot through units. The only thing height might do is prevent the enemy from getting a cover save.
Buildings do the same thing, though if you are on a balcony or have some sort of battlement, your units will probably get a cover save. And opponenets would have to climb up the building stairs, ladders, etc to assault them.
To briefly answer your question: Hockeyman506 is quite correct. Height has its advantages indeed.
Here are a couple of references for you:
P.21 BRB 2nd paragraph of "When are models in cover?" Being high up can give you a clear LOS, therefore no cover save for the enemy.
P.22 BRB 5th bullet point:"Firing over a barrier": if you are in base contact with the linear piece of terrain (examples given in the BRB ref), then you do not confer a cover save on the enemy.
P.22 BRB 4th bullet point: "Firing out of area terrain": This is with reference to what Hockeyman506 was saying. If you are behind a parapet or similar thing in a building, then your unit will get a cover save from in-coming fire.
However, when your unit is shooting at the enemy, the enemy unit will only gain a cover save if your shooting is coming from more than 2" into the terrain piece. If you are closer to the parapet than 2" then you will deny them a cover save. Of course, all this is only true if the enemy unit is not in cover itself.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Agreed with those above on all accounts. I have a couple of additional benefits, which more pertains to ruins. If a unit is on the 3rd floor of a ruined building, it will take the enemy longer to reach the unit in assault. As the enemy moving through difficult terrain, will have to roll for movement and, roll for assault, and following the 2" average per floor, 3rd floor occupants are 4" further away. The unit in cover can also receive a benefit when assaulted if the enemy doesn't have some sort of assault grenades, but I find this to be a rare circumstance.
A final minimal benefit which correlates to the above, a unit on the 3rd floor (4" high) their weapons can reach enemies 36" (ie. sniper rifles). Enemy infantry will have to travel just over 39.5" to reach them in assault. Since infantry can only move vertically with in ruins. This has a much less effect, the shorter range the weapons are.
Always remember this if you get assaulted while in cover by terminator armoured models, thy go at initiative 1 (and if they are with a squad of power armoured models that do have the grenades, it doesn't apply to the terminator model, and so it still goes at initiative 1). Some landraiders cancel this, though.
As for hills, the benefit mainly comes from getting a clear shot with True Line of Sight, and not having to shoot through intervening models at ground level, friendly or not (allowed, but grants cover save).
Also, in some games we count the flat part of the hill as normal, but to move through the sloped/rocky part, units have to roll for movement. This has the added benefit against assaults (both in the chance that the enemy might not make it into assault, and in the reduced initiative if they do not have grenades).
Finally, not everyone plays this way, but alot of people in my area (I'd say about half) like to use area terrain. So, the entire hill piece could count as a piece of area terrain (difficult terrain for movement, and grants cover). If you're standing in it (majority of squad), you get cover, if you're not, then no. This has the benefit of making games very simple and straightforward.
In any case, you should go through every piece of terrain with your opponent before the game. Every single piece <- I've found out the hard way.
In Cities of Death you can also take the 'plunging fire' strategem, in that case height is most defo an advantage as that lowers their cover save by I think a 1.