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So my friends and I have been playing amongst ourselves and we are still learning so we find ourselves playing very loose with the rules. I was looking through the rulebook now and was just wondering if I could get a clarification during for range in the shooting phase.
So my understanding of shooting is that you have to measure distance to the nearest visible model on a per model basis when you declare you're target (we had been playing where if the unit is within range everybody in the unit can fire).
But let's say the entire unit is within range of the nearest visible model. Can all wounds be distributed among any models in that unit?
For instance, let's say I have a squad of 5 models who are all within range of the nearest visible model of a unit that has 10 models, 5 of which are within range. If I score 7 wounds against this squad, do 2 of the models out of range, but in the unit die (assuming the models all have 1 wound), or do 2 wounds go to waste?
Nope, if you can draw line of sight to a single model in a unit, any of them can be removed as a casualty.
It doesn't really make much logical sense, but hey, this is 40k. We have killer space-elf clowns from outer space with guns that shoot hell at you, logic goes out the window.
back in 4th edition, the individual model thing mattered. casualties were only able to be taken from models in range and in line of sight. It allowed for you to effectively try to pick out special weapons or characters that you would not have otherwise been able to single out (by moving your shooters so that just that model is in range/line of sight, but not the rest of the unit)
in the current 5th edition, it's all or nothing. you either can target the unit, or you can't target the unit - and if you can target any model in the unit, then it counts as you can target the unit.
Thanks for the clarification!
Don't forget that if your unit can only see 1 or 2 models (which is likely to be less than half of his unit), then his unit gets a cover save. Sure, the wounds strangely carry over to all of his unit, but his unit still has a better chance of surviving. I think that's part of the "balancing" of the rule on being able to hit the entire unit despite only seeing a small proportion of it.
Last edited by XIII; August 8th, 2010 at 14:21.
Hey! I play killer space-elf clowns from outer space!
Another way to think about it is that even though the game is turn based, a unit (shooting and/or target) might not be standing exactly still. Also a weapon's round/missile/energy beam/etc wouldn't actually stop and suddenly become harmless at a specified range.
Rules vs logic.
On a side note, in the table top miniature game, Heavy Gear(which I love, btw) weapons have different range bands (short, med, long, extreme) to account for a weapons ideal effective range. The weapons accuracy and damage are effected by this. The farther the target, the less accurate a weapon may be.
Taking wounds on models that would otherwise not be in range does make sense if you think of it as the entire squad is constantly moving forward and when someone in front dies, a man in the back will quickly takes his place, not wanting to lose ground.
Out of all the Science Fiction that's out there, Warhammer 40K has some of the best written story line for making sense, I mean, at least there's no time travel like Terminator to really muck up storylines. I mean, if the Terminator actually succeeded in killing John Connor in the past, he wouldn't exist in the future so there would be no need to travel to the past, hence John Connor wouldn't be killed in the past and would live in the future, and it loops like this!
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7