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  1. #1
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    New Player, Need Help With a Few Rules Please

    I just started playing Warhammer40k a week ago, and i've come across a few rules in my codex that i don't understand, seeing as i don't have a rulebook handy. i was hoping someone could explain a list of rules.

    1) what does Poison (2+) mean?
    2) how many LONG RANGE attacks do each of my space marines have?
    3) I know i should know this... but what does AP of a weapon do?
    4) what does a Powerfist do? what about a power sword or axe?

    Last edited by Calgar Lord Macragge; August 13th, 2010 at 17:00.

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    Quote Originally Posted by Calgar Lord Macragge View Post
    1) what does Poison (2+) mean?
    Core book, pg. 42. Basically, a poisoned weapon doesn't use the To Wound Chart found in the Assault Phase section. Instead, you simply roll to-wound using the number given. In addition, if you have high enough Strength, you get a bonus when rolling To Wound.

    Quote Originally Posted by Calgar Lord Macragge View Post
    2) how many LONG RANGE attacks do each of my space marines have?
    Core book, pg. 28. It depends on what weapon your space marine is equipped with. Most basic Space Marines start with Bolters, which are Rapid Fire weapons, but others have Pistols, Assault or Heavy. Look up what the weapon type is in your Codex and then look at the rules on pg. 28 to figure it out.

    Quote Originally Posted by Calgar Lord Macragge View Post
    3) I know i should know this... but what does AP of a weapon do?
    Core book, pg. 20. AP is how much it punches through enemy armor, making it so the unit can't roll an armour save. The lower the number, the heavier the armor the gun can punch through.

    Quote Originally Posted by Calgar Lord Macragge View Post
    4) what does a Powerfist do? what about a power sword or axe?
    Core book, pg. 42. Power weapons (e.g. sword or axe) are like high AP shots, disallowing armour saves. Power fists (or claws) have the same rules as power weapons and also increase the user's Strength greatly; however fists and claws hit very slowly and reduce your initiative greatly.

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    The first 3 questions have been explained very well, but to explain question 4 a little further than the previous post, a powerfist doubles it's users strength (on most marines this would mean they would have strength and any wound the model equipped with a powerfist inflicts in close combat ignores armor saves.
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    1. Please avoid asking questions that could be answered by reading the rulebook. We aren't a service to replace it.

    2. Similarly, please only refer to pages rather than explaining in details.

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