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Can you clear something up for me, it says warpspiders can move in the assalt phase however there is a chance of one of them dying. Do they have to do the dice roll everytime they jump or is it just when when they move in that phase?
Hope that makes sense.
Whenever the Warp Spiders decide to move in the assault phase they must roll the 2d6. If they move in any other phase (or run in the shooting phase) then there's no 2d6.
Thanks thats how I thought it would work but wasnt 100% sure.