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Q: If a unit that has gone to ground is then forced to move,other than to fall back, do they return to normal or stillcount as having gone to ground? (p24)A: They will return to normal.
So this allows the basically the entire templar army to go to ground every turn when they are shot at with any significant firepower allowing them a 3+ cover save and then they get to RZ and no longer be pinned.
That is pretty huge for the entire army
It's certainly nice - there is no reason not to go to ground as soon as you suffer a single casualty (since you'll either zeal or flee in time for the assault phase).
Just a matter of not diving for cover too early and making all of your saves.
It's worth adding that while pinned units go to ground, units that have gone to ground are not pinned as such (pinning is defined in the FAQ as 'gone to ground by failing a pinning test’)
You can only zeal up from a voluntary GtG, since a failed pinning test rules out the zeal test as per page 23 of the templar codex. On a related note pinned templars only take tests at 25% casualties for the same reasons.
Last edited by A.T.; November 18th, 2010 at 17:48.
Ahh, also seems to apply to the Sisters' Holy Rage...Sisters Repentia just got a little bit more deadly!
At the beginning of turn 1, I spray my opponent's army with the bacon flavored spray. Then I unleash my Boston Terrier Squiggoth who then devours their entire bacon flavored army! There is no defense against her cuteness! All are doomed!
Repentia still suck though, zeal is something of a 50/50 bet and if you fail the roll the unit sits around for a turn (with templars it's guarenteed once they take a casualty)
Regular rage doesn't cut it. Righteous fury's though ... forced to be 'always moving' ... bit of a stretch perhaps.