Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Ive Looked all over the rule book and in some Space Marine Codex's but i cant find anything about put 2 lighting claws, on someone, i know that if u have 1 lighting claw on a person they can re-roll hits (OR) wounds, but what is the point of having 2 lighting claws (sorry if this is a dumb question) XD
If you have two of the same close combat weapons you get an extra attack. But i'm not sure of this rule also applies with lighting claws. And i thought with lighting claws if you hit a vehicle with it you can role an extra d6 for the AP just like chainfists.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
EDIT: Lightning claws dont give any extra armour penetration against vehicles.
Last edited by Shad0w_Reaper; April 4th, 2011 at 11:54.
Space Wolves (Under Construction) | Circle of Orboros (Under Construction)
So many answers are right in the rule book and not exactly hidden. Boggles me brain.