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The other day a friend and me where playing a game (tyranids vs. marines). This came up:
2 warriors and 1 tyranid prime where fighting his HQ (captian, with dual thunder hammers I think....). His strength was double the toughness of my warriors so he would instant death them. 1 of my warriors had 2 wounds, the other 3. the prime was fine.
He got 2 wounds on me. Now, could i put them on the warriors and take out only the one with 2 wounds left or, because the wounds cause instant death, i would have to take out 2? (I know I could put one on my prime since he'll only suffer 1 wound and isn’t instant death).
Further, I had on a separate occasion 2 units (I think 1 hormogaunt unit and 1 termagaunt unit) fighting his marines. Now if 1 unit is wiped-out (because of extra wounds coming from fearless). Do any of the ‘extra fearless wounds’ transfer to the other unit? For instance he targeted my hormogaunts with all his attacks, killing 8 out of 12 and they take additional wounds from fearless, lets say 6, do the 2 extra wounds (because 4 are enough to kill the remaining hormogaunts) transfer to the termagaunts (which he did not attack since he did all his attacks on the hormogaunts)?
I hope the situations are clear. Thanks for the help.
If you take ID hits then you have to remove whole models rather than stacking the wounds I'm afraid. So you'd lose either 1 wound on the prime and the 2 wound model entirely, or both normal warriors.
And every unit in combat would have to take it's own Fearless saves - you'd take all wounds done on each side and compare them in order to give total combat resolution, and every unit on the losing side would have to take a Ld test or suffer no retreat wounds using the same modifier. But to answer your question, no the wounds don't transfer over.
For example 1 of his units are in combat with two of yours (say termigants and hormagants as above) and if he did 8 wounds to your termagants and you did 1 wound with each of your squads you would have lost combat by 6, meaning BOTH units take 6 no retreat saves.
o thats even worse :-)
But thank you for clearing it up. We had a discussion regarding the first question (and i was wrong :-( hehe). The second we just didnt know. Just to be sure, the synapse range is measured at the start of the units movemend phase and counts the whole turn right? So if the are within synaps at the begining of their turn but are out of synapse at the end of the assault, the are still fearless right?
O but thats could be nice in the above case because then i would still have a chance to run and survive the combat instead of taking all the fearless wounds... not a great chance, but still a chance.... right?
Is the prime not an independent charater? If he is (Which I think he is if I remember right) then in CC he is treated like a seperate unit, meaning that your friend would have to direct attacks directly at him, choosing to attack either him or your warriors, meaning you wouldn't be able to allocate wounds to him if they directed at your warriors.
At that point however after each side has done all their attacks and saving throws made (If any can be made) he would still have to make the extra armour saves, just like when you tally the results in multiple unit combat, since he is fearless.
Note that when you suffer a Instant Death Wound, you must remove an uninjured Multi-Wound Model (see page 26, second to the last two paragraphs). That means in your example above, you lose a 3 Wound Warrior, not the one with 2 Wounds.
Well spotted! I hadn't seen that word "unwounded". Repped, dude.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Just to point out, Warrior Primes do not suffer instant death from a powerfist/thunder hammer wielding space marine. Prime is T5 while the space marine is only S4, so double that is S8 and that is not enough to cause ID on the Prime.