Dangerous terrain checks against venomthrope cloud - Warhammer 40K Fantasy
 

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  1. #1
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    Dangerous terrain checks against venomthrope cloud

    When an opposing team's unit attempts to assault a unit with at least 1 model within 6" of a venomthrope, the unit that is assaulting has to make a dangerous terrain check. Dangerous terrain checks are difficult terrain checks with the addition that every model rolls a single dice and takes a wound with no armour saves allowed if they roll a 1.

    My question is that if a unit/model declares a charge against a unit with the venomthrope advantage and fails the distance to make a successful assault, do they still roll for the dangerous terrain check even though they didn't end up engaged? I would assume yes as a terrain check takes effect as soon as the model moves.


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    A dangerous terrain check occurs when you enter dangerous terrain, it has nothing to do with difficult terrain.

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    I think the question is more concerned with the fact that if you don't make high enough on the Difficult Terrain Test, the model/unit doesn't even move.

    So if you don't move, do you still test for Dangerous Terrain? I'm inclined to say no...
    "It takes a vast amount of self control to be this dangerous."
    ---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes

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    If it's a fail charge then you don't move and so there would be no dangerous terrain tests.

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    Noob mistake on my part really. Been playing a lot of warmachine lately where if you make a failed charge, you still move your full charge distance, and it completely slipped my mind that if you fail a charge, you don't move. Thanks for the clarification peeps.

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