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is fearless really useful? Is it just a pain in the butt?
My thought is if I'm locked in CC with a faster initiative unit, I'd rather lose a few models than all of them, but some say fearless is nothing but a uselesss curse and stubborn is better.
Discuss, and please keep it civil.
While this might belong in a different discussion sub-forum, I'll bite.
The current No Retreat rules can be a serious impediment to units that rely on attrition to be effective. Think of units such as big blobs of weak troops like some Orks, Daemons, or Tyranids.
These units tend to do just as much damage to themselves as the unit they're fighting. This makes their intended purpose of sticking in and wearing down the opponent not much more than a pipe dream, as any damage inflicted upon the unit is potentially doubled by No Retreat.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
To me the problem that results from this rule is that when a unit gets stomped cant break and fall back,but thats a general problem of the rules and not just fearless.
There should have been a distinction between the two:The old stubborn rule which would make a unit intractable and a fearless rule as immune to psychological fear something akin to fantasy.I find the fact that most units dont have an organized retreat rule when they get overwhelmed as tactically lacking from the ruleset in general.But thats small potatoes in a streamlined game a guess.
Praise be to the Emperor!!
Stubborn beats the butt of fearless because you wont take the armor saves for losing combat.
That is if your ldr doesn't suck and if you WANT to fail the check.
Or If it cost alot to get it.....(not like 35pts for IG for a 50-man.)
My personal thought is marines get the best deal, if they fail ld yes they take the wounds, and only then if they are caught in sweeping advance.
I agree with jboweruk on this one. Marines definitely get the best deal.