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In the BGB (4th edition rulebook for those who don't know) there is no mention of what happens when you are allowed to re-roll a "gets hot" weapon that has overheated.
An example would be a salamanders devastator squad that includes a veteran sergeant with a signum, allowing the squad to re-roll one failed to hit roll per turn. Let's say this squad fires a plasma cannon and rolls a 1 to hit. The veteran sergeant uses his signum to re-roll that and the re-roll hits. Do you still resolve the wound from the 1? I have always played it this way, especially with TL weapons.
Another scenario: an obliterator rapid fires it's TL plasma guns at some marines 12" away. It misses both times, and thus overheating twice. The re-rolls also come up with misses (that's an unlucky obliterator!. Would that be a total of 4 armor saves?
If we go by the wording in the book, you take a wound for each overheat result you roll, there is no mention of a re-roll. The way the rule is worded also seems to imply that the armor save is immediate, which would mean that it is applied before re-rolling the dice.
Looking at it in a fluff perspective, TL weapons are actually 2 weapons that fire side by side. So it is completely possible for both to overheat and thus cause multiple wounds.
The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!
4thEd book, "Re-Rolls", page 5: "The second score counts...".
Since it's the second one that counts, thus quite clearly the first score is ignored even if it doesn't explicitly state so.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Re-rolls interrupts the process of events. In theory the first roll would have never happened.
...A Vet Sergeant equipped with a signum helps monitor the weapon as it is being fired and prevents overheating.
...Master crafted weapons have built in indicators to help vent heat, and maintain a cool firing system.
... Twin linked weapons utilize a heat overflow system that allows one gun to vent extra heat threw the second weapons cooling system to prevent catastrophic malfunctions, this would only result in a minor delay in the constant fire setting of .35 seconds witch has very little effect on combat effectiveness. Should both weapons experience a meltdown in tandem then the emergency venting systems engage and, unless the user is properly shielded can result in injury.
Why do people only asks this about overheating? There is NO difference in how rerolling works just because its a plasma gun
We already had this same lame discussion a few weeks ago... Thats like saying you rolled a 2 to hit, and with a reroll you rolled a 4.. but since you still missed with the first roll somehow you still don't hit... Thats the same thing as trying to say the weapon still overheats even after a reroll if the first roll was a 1
Sorry, just sorta strange how this otherwise simple rule gets so much attention for no reason
Originally posted by Brother Marius+Oct 20 2004, 12:46--><div class='quotetop'>QUOTE(Brother Marius @ Oct 20 2004, 12:46)</div><div class='quotemain'>Do you still resolve the wound from the 1? I have always played it this way, especially with TL weapons.[/b]
<!--QuoteBegin-Brother Marius@Oct 20 2004, 12:46
The re-rolls also come up with misses (that's an unlucky obliterator!. Would that be a total of 4 armor saves?[/quote]
It's the re-roll that counts, regardless of whether the original hit/miss is on you or the enemy. The first roll is completely ignored. ^_^
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