Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Helly, I am new and start with this question
I am currently arranging a Wh40k campaign on 2nd edition. As I did not look into the codices for some time I was surprised to find the multi-melta twice in the Codex Ultra Marines dreadnought weapon list. Does someone know if this serves any purpose or if it was an accident? Maybe it should be another weaopn? I would like to know if this was solved in a WD or something.
Greets and thanks for your help,
why do you go and do somthing like that?
go buy 4th, its better.
anyhow, about the multy-melta, its most possibly a problem with the typing.
a dread cant have 2 main weapons...
Right Hand of the Emperor!
<span style='font-size:9pt;line-height:100%'><span style='color:black'>Order of the Black Rose</span>
<span style='font-size:9pt;line-height:100%'><span style='color:red'>Blood God's Initiate</span></span>
i think you'll struggle to get answers on 2nd ed. because it was so long ago and I doubt if "anyone" still plays it
Thanks for the opinions, however there are quite a lot of people who still play 2nd edition, a lot are even switching back, since in 2nd edition close combat was not so over dominant as in 3rd and 4th edition, tanks were able to do tank's work, models were more unique and the rules covered a lot of stuff more accurately, like grenades, falling, cover and movement. Plus characters could not kill so much enemies in a row. They really are mosnters now. Ok, they were hard to kill in 2nd edition, but you needed all the fields, since weapons did damage back then, not just one lousy wound. <_< All in all 2nd edition used to be more the skirmish game Wh40k was intended to be, not just a money sinkhole for miniature battles, where new codices, FAQs and new rules change everything for one army every other year.
I think it was probably editorial gremlins. :glare:Originally posted by Venerable Player@Oct 24 2004, 14:43
I was surprised to find the multi-melta twice in the Codex Ultra Marines dreadnought weapon list. Does someone know if this serves any purpose or if it was an accident?
However, when playing 2nd edition a dreadnought-mounted multi-melta can be fired in one of two ways - either as normal, or with the profile of a a heavy flamer (sacrificing power to burn a wide area). This is explained in the rules for the dreadnought in the codex. The same place lays out the other special weapon rules for dreadnought mounted weapons.:blink: Are you sure? Characters were so much more powerful in 2e, they dominated the game so much they were toned down for 3e. If you want a skirmish level game though then go for it (Y) Up with 2nd edition!Plus characters could not kill so much enemies in a row. They really are mosnters now.
All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.
Thanks mate, I think it's a gremlin, too.
However characters were not so much morepowerful than GW always tells us. You could only attack one guy in your round, and the squad your character charged could leave (taking a hit) and then the character was out of hth and got blasted. You could also shoot into hth which I dearly miss now. Today a bloodthirster can attack how many enemies? If he chrarges?
Characters had tremendous profiles, yes, but with shooting modificatiors for cover, fast moving, own movement and what not a BS of 4 for a normal marine ment that he hit a fast moving jetbike with a 5 and a hormagaunt in full cover on 6. Shooting was more powerful as well since weapons actually had range and damage was more than 1 for heavy weapons. Characters needed shields and armour to stay alive since they could be targeted out by heavy weapon troopers and other characters. One lascannon could kill every model on the field since after wounding and ONE failed armour save it did 2d6 wounds... no model had more than 10 of them.