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Old November 26th, 2004, 08:27   #1 (permalink)
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okay, I can't find a definitive answer on these ones in the rule book. I have 3 questions regarding close combat/assaulting/morale.


question #1 - If squad A (leadership 8 ) and squad B (leadership 9) are in combat with enemy 1 (leadership 9 ) and enemy 2 (leadership 1, and enemy 1 inflicts 2 wounds on squad A, and neither enemy 2, squad A, or B land any hits, who takes morale/which leadership do you use for the test?

question #2 - this is somewhat tied into the first question. If you have an independent character, who was initially part of a squad during the first assault, and the squad fails a morale check, does the independent character flee also?

question #2 - squad A assaults enemy 1, but has to come into base to base contact with enemy 2 during that assault. Can the enemy allocate wounds to either units, or do the wounds get allocated only to the assaulted enemy 1? Or an easier question is that if during the assault move, the Squad comes in base-to-base contact with another enemy unit, does that enemy unit count as being in combat?

I'm sure these are common scenarios you guys run into, I just couldn't find the answers in the book. After my 8th game or so with my friend (he is new too), we have finally remembered to use morale checks, and I've found that outnumbering the squad 2,3,4:1 really chops down a 9 leadership into something that can fail.

Thanks,
Justin
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Old November 26th, 2004, 09:35   #2 (permalink)
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Everyone on the losing side takes a leadership test, at their own leadership (plus or minus modifiers, of course)

As to the IC being part of a squad, I'd still go with the 'yes' bargain of it - but the squad consequently uses his leadership for the Test, (as he is attached to the squad).

With marines, its not so bad - if you fail the leadership test and are caught fleeing, you count as fearless, so you don't lose the whole squad (including character). I can see other armies arguing the point though.

For Question 3, you can charge multiple units, so long as you maintain unit coherancy - your models can fight with either unit as long as they are in base contact with that unit, or within 2 inches of a model who is in base contact with that unit - YOU decide when you are striking the blows, how many are allocated to each enemy unit. They are indeed locked in combat, even if you don't throw any blows their way - because they'll be throwing back. As soon as you are within 1" (since you can't go there without charging), you're locked.

You'd need a few more people to clarify - I'm no rules-expert.
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Old November 26th, 2004, 12:26   #3 (permalink)
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1. In your situation, and assuming no other extraordinary modifiers apply, then the enemy has won the combat due to inflicting the most wounds. Therefore squad A will take a Morale check on their Ld ( and squad B will take a Morale check on their Ld (9). Remember there may be modifiers which apply to these checks.

2. Yes.

3. Both enemies are engaged in combat, and both enemies can attack your squad. Your squad may divide it's attacks between both enemies units. For instance if example trooper one is in b-2-b contact with enemy squad A then he would attack that squad. If example trooper B is in combat range of both squads he may choose which to attack.
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Old November 26th, 2004, 12:33   #4 (permalink)
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I completely agree with forever ignored on both first and second answers but would like to say something more on the third.

Before you actually make the assault moves you should nominate the squads which you want to assault. You can only engage nominated targets in assault.

Only when designated targets with attacks you can only chose units which your own models are in the kill zone. If in combat with two or more enemy squads, each of your models may only assign attack to squads wich he is either in base to base with or a friendly model within 2" is in base to base with.
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Old November 26th, 2004, 18:56   #5 (permalink)
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thank you all for the clarifications! that makes great sense.

just read "and they shall know no fear" rule, so I get the space marine context now.

if they fail a morale check, and stay in battle and are 2:1 outnumbered, do they take the additional wound every round, or only when they fail a morale check?

Thanks!
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Old November 26th, 2004, 19:04   #6 (permalink)
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okay, under characters it states that an independent character fights as a separate unit in close combat, even if it was part of a unit in the beginning. So I would imagine it would take the morale separately?

okay, 1 more question

If I have enemy 1 (Initiative 2) and enemy 2 (Initiative 2 with leader of initiative 4) who is fighting squad A (Initiative 4) and squad B (Initiative 4 with leader of initiative 5). enemy inflicts more wounds in 1 round and squad A passes morale check, but squad B fails. Whose initiatives are used to determine sweeping advance?

Thanks,
Justin
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Old November 26th, 2004, 20:14   #7 (permalink)
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All units must fall back in order to sweeping advance. Squad A is still in combat so you can't sweeping advance. Also the leader's initiative is irrelevant, it's majority based
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Old November 27th, 2004, 07:10   #8 (permalink)
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Quote:
Originally posted by justinb67@Nov 26 2004, 134
okay, under characters it states that an independent character fights as a separate unit in close combat, even if it was part of a unit in the beginning. So I would imagine it would take the morale separately?
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No. The unit he is with, even though they fight as separate units, makes one morale roll. They use the character's Ld. If they fail they run away together and the character may not leave until, or if, they rally.
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Old November 28th, 2004, 19:01   #9 (permalink)
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Quote:
Originally posted by justinb67@Nov 26 2004, 19:56
if they fail a morale check, and stay in battle
--- If SM fail the check, they will fall back out of combat. Only if the enemy manages to Sweeping Advance the SM does the ATSKNF kick in and treat the SM as per the rules of "No Retreat!".

Quote:
do they take the additional wound every round, or only when they fail a morale check?
--- In the case of SM ATSKNF, only when the enemy they're fleeing from manages to catch the SM in a Sweeping Advance.

For other units using the "No Retreat!"-rule, only when they lose combat.

They only take the extra wounds that phase. The next Assault phase might very well result in victory for the unit which lost the previous round.
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