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Old March 10th, 2005, 02:05   #1 (permalink)
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I have just a few questions abotu some stuff I do not understand. Any help would be most appreciated.

1. When dealing with power weapons and force weapons which ones do you get a saving throw with, the power or the force weapons?

2. In an assault is the assaulting until allowed their regular movement in the movement phase, generally 6", and then granted another 12' to assault or just the original 6"?

3. With the "gets hot" rule does just the unit with the weapon take the damage or does the squad the unit is with take the damage?

4. Except for the Exitus Rifle that the assassins carry do you get regular armor/invul saves against sniper rifles, mainly pertaining to SMurf snipers?

5. If an independent character shoots at a squad do you make a saving throw for each individual unit or 1 saving throw for the entire squad? I.E. if a space marine shoots at a squad of 4 eldar do the eldar get 4 saving rolls or 1 saving roll to represent all the models in the unit?

6. Psykers. If they fail their psychic test can they still fire as normal with say like a bolter or some other weapon? I understand that on a 2 or a 12 they are attacked by the demons in the warp, that means that they are killed right, and does that actually effect whether or not the pyschic attack hits or not?

7. Last question deals with the death or glory rule. The model that stand its ground and tries to stop the vehicle is allowed one attack, I am guessing, and this part is the question, that the unit can only use a weapon that is equipped on it?
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Old March 10th, 2005, 13:58   #2 (permalink)
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1. When dealing with power weapons and force weapons which ones do you get a saving throw with, the power or the force weapons?

Neither, unless you have an invulnerable save, in which case both.

2. In an assault is the assaulting until allowed their regular movement in the movement phase, generally 6", and then granted another 12' to assault or just the original 6"?

You get your regular movement, be that 6, 9 or 12 (or something else) and then you get your (completely seperate and in a different phase) assault move of 6, 9 or 12 depending on unit.

3. With the "gets hot" rule does just the unit with the weapon take the damage or does the squad the unit is with take the damage?

What do you mean by unit? If you mean the model with the weapon then yes just the model with the weapon takes the wound.

4. Except for the Exitus Rifle that the assassins carry do you get regular armor/invul saves against sniper rifles, mainly pertaining to SMurf snipers?

Yep, armour saves are taken as normal against sniper rifles as they are AP- I believe if they roll a 6 to hit though they are counted as AP 1? But someone who plays with snipers should be able to clarify that.

5. If an independent character shoots at a squad do you make a saving throw for each individual unit or 1 saving throw for the entire squad? I.E. if a space marine shoots at a squad of 4 eldar do the eldar get 4 saving rolls or 1 saving roll to represent all the models in the unit?

Neither they take 1 saving throw for each wound caused.

6. Psykers. If they fail their psychic test can they still fire as normal with say like a bolter or some other weapon? I understand that on a 2 or a 12 they are attacked by the demons in the warp, that means that they are killed right, and does that actually effect whether or not the pyschic attack hits or not?

Erm read the perils of the warp rules again and if something is instead of shooting you can't use it aswell as shooting.

7. Last question deals with the death or glory rule. The model that stand its ground and tries to stop the vehicle is allowed one attack, I am guessing, and this part is the question, that the unit can only use a weapon that is equipped on it?

What? Of course you can only use a weapon your equipped with.
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Old March 10th, 2005, 16:28   #3 (permalink)
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1. Both ignore armour saves, though you may take invulnerable saves.

2. RTFM

3. The model with the weapon has to take the save.

4. Smurf snipers: see the codex for their AP, which isn't AP:-. karantalsis is thinking of Eldar snipers, which get that special rule.

5. See 2 above.

6. See 2 above.

7. See karantalsis' answer.
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Old March 10th, 2005, 17:58   #4 (permalink)
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Note: A unit can be anything from a single tank or a special character up to around three dozen models (for example Tyranid Gaunts).



1. 4thEd page 46, "Special Close Combat Attacks"

Left column, "Power Weapons", line four: "Power Weapons ignores..."

Right column, "Force Weapons", line two: "They are treated as..."


2. If Your unit is already fighting in close combat, You don't get to move in any way (except Pile-In, 4thEd page 44).

If Your unit is not already in CC, You get Your normal movement rate in Your Movement phase, and the additionally get Your assault move on top of that if You make a succesfull charge in the Assault phase. Note that You can not usually move in the Assault phase unless You're charging an enemy unit.


3. The model with the weapon takes the save against "Gets Hot!".


4. Unless the Sniper Rifle AP beats the Armour value of the target, You get Your Armour save. Sniper Rifles also can not negate Invulnerable or Cover saves, You get to take those as per normal.

It's also good to note that Vindicare Exitus Rifles do not automatically negate Invulnerable saves... The player needs to declare that he is using the special round intended to do that, and he can only use this ability once per game. Note that a Cover save could still be used.


5. It seems You're confused about how shooting works...

The character shoots as many shots as his weapon allows him to shoot... Lets say his weapon allows two shots to be made.

The character now rolls to-hit. Lets say both hit.

Now we roll to check whether or not those hits wound. Lets say both wound.

Now the player whose unit You just shot at rolls his saves against any wounds You made. Since You made two wounds, he rolls two saves. If a save fails, a wound is succesfully inflicted on some model in the unit which is removed as casualty unless it has multiple wounds.


6. If they use a Psychic Power which is used instead of shooting a weapon, they can not shoot if they fail using that power... You already used the power instead of shooting.

You do not automatically die from "Perils of the Warp".

You can succesfully use a Psychic Power even if You suffered PotW on a certain result.


7. A model that decides to "DoG" only gets to use weapons the model itself is armed with.
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Old March 10th, 2005, 18:21   #5 (permalink)
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Quote:
Originally posted by Anacron@Mar 10 2005, 09:28

4. Smurf snipers: see the codex for their AP, which isn't AP:-. karantalsis is thinking of Eldar snipers, which get that special rule.

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Thanks dude, wasn't so sure on my answer to that.
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Old March 10th, 2005, 18:37   #6 (permalink)
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whats RTFM? and thanks for the answers
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Old March 10th, 2005, 19:13   #7 (permalink)
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Quote:
Originally posted by Intell flux@Mar 10 2005, 19:37
whats RTFM? and thanks for the answers
--- RTFM translates as "Read The Fragging Manual", and is thus a suggestion to actually open and read the rulebook since the answers to these particular questions should be rather obvious ... The point is, try reading the book through more than a few times before asking.

However, nothing wrong with asking questions... I've seen pretty long-time players and even GW staff be confused about stuff in the rulebooks and Codexes. Heck, I've even been wrong myself on multiple occasions!

So if You really can't make heads or tails of some rule no matter how many times You try, go ahead and post Your question! If You don't ask, You never learn what You might be doing wrong... Just make sure You've tried Your best to understand the rulebook itself! (Y)
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Old March 10th, 2005, 19:28   #8 (permalink)
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Edit: Irrelevant post.
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Old March 10th, 2005, 19:43   #9 (permalink)
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I suppose I was a bit harsh with some of my answers... :blush: Oh well, it's just the number of people I see at my club getting basic rules wrong time & time again really p***es me off. :rolleyes:

Of course, I get some rules wrong too - I only just discovered (after playing Eldar for years) that you can't throw a Singing Spear and use it in combat in the same turn. Whoops. :wacko:
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Old March 10th, 2005, 20:35   #10 (permalink)
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Quote:
Originally posted by Anacron@Mar 10 2005, 13:43
I suppose I was a bit harsh with some of my answers... :blush: Oh well, it's just the number of people I see at my club getting basic rules wrong time & time again really p***es me off. :rolleyes:

Of course, I get some rules wrong too - I only just discovered (after playing Eldar for years) that you can't throw a Singing Spear and use it in combat in the same turn. Whoops. :wacko:
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Ya'll can be as snappy/pi$$y as you want with your answers. Truth be told I ask these questions because something about them confuses me and since my nearest GW shop is like an hour away its not as simple as hopping up and going to ask them. I read the rulebook constantly and just last night learned that something I thought I was doing right was done wrong so its not a RTFM its a I misRTFM. But I guess you expert players here are gods with rules and expect everyone to just absorb and understand what they read when a lot of stuff contradicts itself.
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