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Heres the deal. I'm going to provide you with 2 examples of what i consider cheating:
1- It was a sabotage mission of my orks defending a lone bridge over a canyon against Space Marines. All was good considering my cramped deployment on te bridge made my troops considerably vulnerable to blast and ordenance. But there was little of that to worry about.
A little aboutt his bridge, it was roughly 6-7 inches wide and 10-12 inches long. But thats not the problem. The bridge was modeled with metal supports above the bridge. I don't know what kind of Bridge you would call it but the Iron supports cross-cross above the bridge. The supports are wide enough to fit a normal round base on top so what my opponest did was jump his assault marines on top the support beams barely 3 inches above a large mob of 20 orks. I had many problems with this mainly the fact that it wasn't fair that they wouldn't allow me to clime up the bride. Even if I rolled a difficult terrain test so i was forced to shoot. And since Orks aren't very good at shooting you can guess that the bridge was blown and I lost because I wasn't allowed to assault them on top the bridge even though they were 3 inches away.
2- that deamon hunters special kill the deamon vessel mission. There was a factory next to my table edge which he infitrated his vindicare assassin on top behind a smoke stack. Needless to say once again they wouldn't allow my mob of boyz to climb the building. Even if I went inside. They told me that I had to roll a 6 to make an Ork pyramid to climb. The damage had already been done and the vessel destroyed but the way they play is obsurd. technically they pop a unit on top of impassable terrain and claim ic an't reach the unit to assault. Get this, when I told them to go screw themseilves if you can land on it then theres a way up it on foot. Difficult terrain or not for gaming purpose any model can go on ANY terrain but impassable regardless of if you deploy there or can fly, NOTHING can go onto IMPASSABLE terrain. They started getting all poopy and whinny even though the game was something liek a Mighty Victory for Deamon hunters. I was pissed as this was the second time they thought they tried to pull the wool over my eyes.
Needless to say I called the game right there it was over anyways I jsut wanted to have some fun with all my recycled boyz. Hurray for sustained attack lol.
Either way you do the math, it all adds up to you goin' down
that and you should have forced them to roll to end thier turn on difficult terrain. And the rules say you can climb as far up as you can move when you roll difficult terrain. You did what I would have done, called the game, but I would have involved the organizer or game store owner about the sportsmanship of this duo
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
BGB pg.17 "Moving Up & Down"
You can move up there, they were cheating you by not letting you assault.
If it is impassable terrain, then they cannot be there either.
Sounds to me like a bunch of losers, you might want to find some better opponents.
Wednesday nights at GW (Ontario Mills in Ontario, CA)
4-7-05 - SoB 1200, S&D Omega, Opponent was new.
4-7-05 - ME! Chris beats me again with his space wolves (he is a good palyer without his eldar).
1) While I can, somewhat see their point. However, this is quite poor sportsmanship. Honestly, I don't see how the SM could land on those beams. If he argued that the orks couldn't climb up, I would argue that he roll a dangerous terrain test for every model trying to land on the beams, as it is obviously quite treacherous terrain (see page 55). Even then, I would claim that, in accordance w/pg 17 "moving up & down" all it requires is a difficult terrain test to move on top of the bridge if he can land there.
2) Either terrain is impassable or its not. If it is impassable, a model cannot be in the terrain. If it is difficult, there is a way to it and all you need to do is roll a difficult terrain test from where the designated access is. Special "house" rules for terrain need to be agreed upon before the game. If they aren't, then they default to regular game rules for terrain. As soon as the assasin was placed I would argued that it was impassable terrain. If they said it wasn't, then I would have designated it as difficult terrain and specified where the access was from right then and there. If my opponent wanted to give me some baloney about a 6 on a d6 I would have then said he needed to roll a 6 on a d6 to place the assasin there, and if that failed he had to be placed just outside the terrain.
Morale of the story: With these guys, obviously, you need to, after terrain set-up, determine what every little piece of terrain is considered. Show them page 17 of the rule book, which states that models may not be placed in impassable terrain unless they have a rule for it, they can fly above it (like a skimmer), or both players agree to it (before the game, see paragraph just prior). Assasins have no rule allowing them into impassable terrain. Thus, the terrain must be difficult and only require a difficult terrain roll to enter (since no house rule was declared before the battle). If none of this makes sense to them, unfortunately all you can do is either suck it up or stop playing with these cheaters.
Next time you play them, ask them in advance how the terrain is going to work. If they give you answers like the ones they gave you the first time, just say this:
"Ok, that sounds good. But instead of wasting all our time setting up and playing and everything, let's just assume you won the first match. Care to switch armies and play the same setup for the second match?"