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I cant figure out how to do armor saves and what armor penitration does or what weapon Str signafies. When I play its with my freinds who have the rule book and they just tells me if things work or not (one of them is honest and makes sure I get the truth). Now I want to run a few practice matches using my own troops to test some stratigies to use agenst them (and in a local torrny).
For example:
My Tau Fire Warriors have Armor 1 (the Shas'ui has 2) and their Pulse Rifle have Str & AP 5. I know how BS works so thats non-issue.
My Kroot Carnivores have Armor 1 and their Kroot Rilfes have Str 4 & AP 6. The rilfes also count as having an addtional close assult weapon, what does that mean and how does a characters strenght effect that?
What do I need to roll to see if the Tau warrior injures the Kroot and visa versa?
Can someone explain how it works to me?
fire warriors don't have armour 1. look up in your codex.
basically the armour of a model is given under Sv. this takes the form of a number between 2 and 6 followed by a +.
i'll give an example. say a model has a Sv (which means save) of 3+
then a weapon hits (using Bs, as you'd know, and wounds etc.) and you'll have to make your save. for this you have to roll equal to or over Sv, or in this case a 3 or anything higher on the dice for the model to not be killed.
then there's Ap. if a weapons AP is equal to or under your Sv value you don't get to use your save and the model just dies.
an additional close combat weapon just allows each model armed with such a weapon to make an extra attack in cc at the same strength as the rest of the attacks.
you really need to buy or borrow the rulebook of someone though.
the a in the codex is attacks not saves
god hates us all! he will squish you with his almighty toe!
Tzar explained it pretty well. Here's an example:
Model A has: Sv 3+, T4, and a gun that has S4 AP5
Model B has: Sv 5+, T3, and a gun that has S3 AP6
-Model B shoots at model A and hits.
-He rolls the gun's S3 vs Model A's T4. He needs a 5 or 6 to wound.
-He rolls a 6 (yay!) and wounds Model A.
-Compare the AP of the weapon (AP 6) to Model A's armor save (3+) to see if model A gets his armor save.
-Since the AP of the weapon is not equal to or lower then the save (6 is not <= 3) Model A gets his armor save.
-Model A then must roll equal to or over his save (3+) to prevent the wound. Model A rolls a 4 and his armor saves him.
Now, Model A fires back at Model B and hits.
He rolls the gun's S4 vs Model B's T3. He needs a 3-6 to wound.
He rolls a 3 and wounds Model B.
Compare the AP of the weapon (AP 5) to Model A's armor save (5+) to see if model B gets his armor save.
Since the AP of the weapon is equal to or lower then the save (5 <= 5) Model B does not get his armor save.
Model B must now remove a wound. Since he only has 1 wound, the model is removed.
Step one: Get the rule book.
Step two: Read the rule book.
Mobius has the right idea.
*closed*
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC