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hi ok lets see if i get this right: if a unit is equipt with a rapid fire weapon the unit can ether:
not move during the movement phase and shoot 1 shot up to max range or move and but be able to shoot 2 shots but only to 12 but if you dont move you can still fire 2 shots up to 12 so no matter what you always get to fire 2 shots up to 12
now my question is if you can move 6 and assault 6 whats the point in firing 2 shots up to 12 at all? you can be assaultid the next turn and what if your tau i dont get it whats the point how is that both fair and efective? :confused:
sorry if this shouldent be here but i dident know where else a question like this should go
Well, yes, you have the rules right by my interpretation. And what is the point you ask?Simple; to inflict casualties upon the enemy. Shooting can be a lot more effective than an assault, and it means your models don't get bogged down in combat. Yes, you may be assaulted next turn, but that's a big MAY, the enemy could return fire and not assault, they may very well have fallen back and be unable to assault or they may simply be dead. And anyway you've got to take an assault once in a while. :p
As for your comment about Tau; Tau love rapid Fire!!! Search for the Fish Of Fury tactic, trust me 12 Fire Warriors rapid firing at close range is no joke.
What he means (I think) is that it isn't fair that Tau only get to rapid fire up to 12". Surely it would be fairer if it was half-distance, not 12"...
That would mean that a Warp Spider's Deathspinner would only rapid-fire 6".Originally Posted by cagecrawler
thats what i meant cagecrawler
but i though of it more as a special rule for the more shooty amries like the tau or imperial guard so close combat armies would not have anunfair advantig(come on yeah 12 pulse rifles duble firing does on a pritty sight make but agesnt say space wolfs of caos marines or
black templar ect ect ect) if they survived thats 12 fire warriors down the tube or even worse upwards of enintier platoon(if the players not paying attantion or is an idiot) of guardsmen i dont see how its worthwhile or fair maby you more experenced players can halp me out
Well, depending on the situation your unit finds it itself in can make the difference between rapid fire and assault.Originally Posted by marshall_lannes
If you are Tau and there is a unit of khorne berserkers coming at you do you really want to charge them or rapid fire them?
I prefer rapid fire to assault in most cases because the enemy doesn't get to respond to the wounds you inflict or possibly use superior initiative to hit you first!
Sometimes I just prefer to hold down the trigger and let the dice sort out their dead! Reasonably safe in the knowledge that if they do want to assault me it usually won't be with as many models as they originally intended, and sometimes I can kill enough to take them out of assault range. and then rapid fire them again next turn! Ouch!
Although if I must move my units closer to the enemy lines for tactical purposes, than I will assault them to get that extra 6" of movement!
Last edited by Joker; May 17th, 2005 at 21:34.
Are you really going to assault those I 6 witch elves and get slaughtered or would you rather have 2 shots an cut down on their numbers? Sometimes your better off assaulting but it depends on the situation. Besides you can jump out of a transport and rapid-fire while you couldn't assault. :lol:
HALO 2 - Sure those first few games where you wipe out the opposition with the rocket launcher, overshield and camoflage are fun but after a while you start looking for something more. Next it has to be death by plasma sword or sticky bomb, till pretty soon only clobbering your opponent with the butt of your rifle will do. The more difficult something is to do, the more fun it is when you pull it off. For IG players the word for this is Mobility
I have a question that I felt belonged in this thread:
Do I HAVE to fire twice at 12" with rapid fire weapons or can I choose to fire only one shot at 24" even though the unit I 'm shooting at is within 12".
This can be relevant if say only two out of twenty enemy models are within 12" and thus putting the rest of the squad out of range.
Or perhaps I dare not to fire my plasma rifle twice?
I belive you have to fire at the maximum rate, so if you elect to fire the plasma gun you run the risk, of course not eveyone has to fire, a 10 man tactical squad could elect to only fire 5 bolters however you cannot then unhappy with the result fire the other five.
I'm sure someone will come along and give you a page number but i'm sure i saw this on another post..
Edit: Also you ask do i shoot the howling banshee with my marines or do i run in and get killed, tough choice......
Ask not a question of the eldar, for they will give you three answers all of which are true and horrifying to know.
Yeah you dont have a choice. Rapid fire just represents the fact that you'd hit more targets at close range than you would at long range. I believe if half your squad was in rapid fire range, then they'd have to double tap while the other half fires single shots. Like Dunklezahn said, you can elect not to fire some of your weapons if you want.
Ultramarines Second Company