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What routine for placing terrain do you guys use the most? I play against acouple regulars mostly, but I am playing others I've never meet more often. If I don't like something with my buds, I can tell where to shove it and we all chuckle. That won't work for people that don't know me. I don't want to step on any toes or be taken advantage of.
Is there a way terrain can be placed randomly, using dice or something? We sometimes use the scatter die for final placement, but how should we decide how much and where to scatter from. I would like to play on a completely random board with no bias from any player or bystander. Sometimes I hear losing players grumble about terrain and if I was the one who placed it I wonder if I, subconsciencely or whatever, gave one player a better advantage than another.
Maybe I'm over thinking it, but terrain factors enormously with my army (Tau). Any thoughts, ideas, or suggestions would be appreciated.
Everyone in my gaming club follows the same placement rules.
We each pick three pieces of terrain of varying sizes and we take turns placing it. No piece of terrain can be closer than 6" to another piece.
this lets both players have some control over the playing surface and represents each commander attempting to battle on ground that would be beneficial to them.
Another method that I don't particularly care for is the "third party" method, where someone else sets up terrain for the two people battling. I've noticed that this third party is not always partial however, and if they like one player more than another they might attempt to set up the terrain in the other players favor.
At our club, we alway roll in quarters for terrain pieces. So each quarter will have from 1-3 pieces in it. Whoever grabs terrain, the other person starts placing. We even out sparse terrain rolls by grabbing larger pieces, and high terrain rolls by grabbing smaller ones.
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I like hourglass's suggestion. Each person gets the same # of terrain and places it. Simple. Fair.
My blast template of S10 AP2 will toast all terminators.
We tend to roll a die. The player with the highest number takes the first piece of terrain and places it. Players then, in order of highest die value, take turns to place the next piece of terrain. Usually, all players have to agree that the placement is fair, so not one player has all the cover!
At our local GW, both players take turns to put down terrain, then after we roll for table sides. But ideally terrain should be "fair" for both armies. Remember that terrain can sometimes win you a game so never let yourself be disadvantaged, if you feel that its unfair, tell them.
Ultramarines Second Company
At the local GW a game cant begin until the 2 sides agree on terrain. I've seen 3 games not happen just because both sides could not agree (usually Tau vs. Imperial Guard players fight the most over it).
I think that the manager of that GW store is silly. If you both place half the terrain exactly where you want it, except within 6" of the other guys terrain. You have a 50% share of the terrain situation. 50/50 is about the fairest you can get.At the local GW a game cant begin until the 2 sides agree on terrain. I've seen 3 games not happen just because both sides could not agree (usually Tau vs. Imperial Guard players fight the most over it).You deep strike your terrain?? Remind me to never play at your store. lol. You probably have the kind of store owner who makes you deep strike all of your units just so you don't get an unfair advantage in placement.but then we scatter the terrain pieces, 2d6 scatter.
Hey, don't laugh, I played at TOURNAMENT run like that. The guy had us deep strike everything into our deployment zones (Stopping when they hit another unit or the edge) just so that we couldn't set up "unfairly" against our opponents. I played the first game, and then took my models and left the tourney. It was a joke. :rolleyes:
I'm guessing people simply are ignoring the rule stating that you ROLL to decide what table side you get? That counters most terrain arguments.
Simplest way to place terrain is have it be symmetrical. Big stuff in middle to block LOS, then equal amount of area terrain on either side. This gives a pretty tactical game as it doesnt rely on getting the best side
Again tho, you roll for table sides before you even deploy