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Can you decide to simply fail a morale roll instead of rolling?
I see no reason why you cannot choose to fail a roll if you want to. But I have not read anything anywhere that stated this is a valid option. I did read somewhere (I believe it was an Inquisitor in DH codex) that a fearless IC could choose to either fail or take a morale roll as normal if they wanted to.
My friend playing Eldar walked a WraithLord into a unit of my warriors. In CC necrons have no hope of even hurting a WraithLord. I assumed troops would try a fighting withdrawl instead of simply standing there getting slaughtered. The problem is that since their LD is 10 they don't fail morale tests very often.
If the troops could voluntarily fail their morale roll they would be forced to perform a Fall Back move. Yeah, they could get swept at this point (A likely case as they have an Init of only 2). But as I see it, a possible sweep is better than guaranteed death. Also, if they do manage to get away they'll have one more round of shooting before being assaulted by the WL a second time.
No. The rules say what you can do, and sometimes what you can't. Nowhere does it list the idea of not taking a test so you auto fail. They'res several abilities that let you out of combat, but you need to have them to do it. Like hit and run, teleport w/ viel or monolith, and a certain IC has the same abilities.Originally Posted by LordCreampuff
There are also abilities/wargear that allow you to reroll your results, so you could reroll a pass, hoping for a fail.
Sorry, as is, necron already have 2 ways around it, and if you allow a WL to get into CC with your warriors, you've already muffed up.
Good luck next time though
see, thats the whole problem. it gives shootiness the extra edge over cc. imagine if i charged a fire warrior squad with something cc orientated. now i can sometimes count on my stuff staying there for a round then beating the tau in your turn and consolidating, thus preventing you from shooting at the squad during your turn. this means in my turn i'm free to move around and charge another squad.
now if the firewarriors were allowed to fall back i'd be standing in the middle of the tau army looking stupid.
i've already spent 2-3 turns footslogging across the board and taking all kinds of fire, why should i suffer more now?
and to answer your question, unless you have a special rule, such as the DH inquisitor, then you can't. you're just stuck in cc till you die or fail a morale check.
in 3rd edition there used to be an optional fall back rule but thats gone in the new rulebook.
edit: tarzen beat me to it...
I wonder if us Tau will get something like that whenever they update our rules.
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I disagree. CC already has an edge over shooting simply because of the fact that it happens twice a turn instead of once. That is why I honestly feel that CC armies are the toughest to beat. That is as long as they can get into CC within the first few turns.Originally Posted by TzarNikolai
I completely agree with the reply posts that Necrons already have multiple alternatives to standing there getting slaughtered. I just thought it was odd that the ability to simply run away was not available. I guess I'm remembering 3rd edition rules.
Thanks for the reply and clearing this up for me, but I still think it's an oversight.
you could always bring back the optional fall back rule from 3rd as a house rule with whoever you play with. you just won't be allowed to do it in tournaments.
and i agree, some cc armies are pretty sick.
You cannot chose to fall back. If your units did decide to run and not fight then most likely they would just get shot in the back and the whole squad would die anyway. The rules are this way to ensure that there is a balance. If you could just run away everytime someone charged you what would be the point in cc? If the little bluies get charged by some berzerkers chances are they'll fall back anyway. :cool:
Alas, I have already been beaten to it, but I will answer the question anyway. No, you cannot voluntarily fall ack, which (IMHO) is the stupidest rule I've ever heard. Any commander can order his units (or even his whole army) to fall back if there is a need to. I had a squad of Storm Troopers get eaten by a Wraithlord due to this rule, because they wouldn't fail their morale check. Logically, if a unit has no chance of hurting an enemy and they are designed to shoot at it rather than beat it with their fists, their commanding officer would order them to fall back and find a better shooting position. Unfortunately, we all know that 40k hardly ever does anything realistically, and therefore you cannot order your men to retreat.
Great question, though.
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well now that you mention realism how do your stormtroopers know that their S3 isn't enough to wound the wraithlord? its you that knows that, they don't.
also, taking into account shooting in a close combat (you know, the fluff explanation), any special weapons they have would be able to damage the lord. so they may, until it kills a couple of them, think they have a chance against it...
Just remember that if you want to fall back bad enough, you don't HAVE to use any improved LD abilities that your army gives you.
Like my Guardsmen for instance have a normal LD of 7, which aint so great. With their commanders and officers around it's usually around a 9.
When I really really want to fall back, however, I choose to roll on my lowest LD test and with IG I usually fail when I want to.
With Necrons, though, you don't really have all that much of a choice, your lowest LD is a 9, so unfortunately, you will pass most of the times that you want to fail.