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Can a unit stand on top of an occupied bunker? This came up in a recent game where a necron lord teleported himself and a unit of immortals accross the table and then moved into a bunker. I was able to move to a position on top of the bunker, in order to stand just above the door and prevent them from exiting, given that the big rule book indicates that ingress and egress with bunkers follows the same rules as ingress and egress from vehicles. The necron player didn't think that this was fair.
I told him that the German army did it to the Belgians at the start of WW2, and that it was an accepted way to take fortifications. We ended up agreeing to disagree.
Thank you in advance for your help!
My take would be that you could stand on top ofthe bunker, but that alone wouldn't keep him in the bunker, nor would having the top covered be required to have all exits blocked. To block him in the bunker, as I see it, you only need to keep him from coming out the door on the level that the door is on.
Artificial Intelligence is no match for Natural Stupidity.
I had fast attack nid rippers on the roof and a lictor brood hidden in cover within assault range. If he came out to shoot the rippers the lictors would get him. He just couldn't handle it with the rippers clicking their claws on the roof. I didn't want to deal with the bunker cover save by either preventing him from getting out or forceing him to come out of the bunker to shoot the rippers.
Good point on the levels. Neither one of us thought of that point.
In order to place models on top of anything larger than 1/2 their height they must have an access point. If there is no stairs or ladder on the bunker to the roof then models on foot cannot use the roof. Teleporting models, like the Necron lord can easily reach these places as can Tyranids with flesh hooks and jump infantry. If the bunker has a hatch on the roof then the roof can only be accessed from within the bunker.
Entering and leaving bunkers is done the same way as stationary vehicles. Models leaving the bunker can move their 6" movement regardless of the models on top of the bunker. The models are only killed if they end their movement within 1" of an enemy model.
The instant kill from a vehicle is typically caused when a vehicle is destroyed. When the vehicle is destroyed all models must exit immediately and be placed within 2" of an exit point. Since these models cannot move further it is easy to put models close enough to remove any possible exit point thus destroying the unit.
Since the bunker unit can still move their normal 6" you would need enough models to prevent them from placing their models within 6" of the bunker exit point. This is more difficult because it is a larger area but not large enough to make it impossible.
The movement rules also state that he cannot move within 1" of an enemy unit. So, if your unit on top of the bunker was within 1" of the bunker exit point he would not be allowed to move the models out of the bunker at all. But you wouldn't insta-kill the unit either as he is prevented from moving at all.
One thing I am not sure of is if you can put models on top of the bunker at all. As I stated earlier you need a valid way to get to the top of the bunker. Also, the bunker roof may put your models closer than 1" to his unit which is prevented during normal movement. I don't know how the CityFight rules handle enemy units on different levels of the building.
Another typically unused option is to simply destroy the bunker. Hardened bunkers have an AV of 12 I beleive and any penetrating hit destroys the bunker and converts it to rough terrain. That is the best way to stop little models from hiding in bunkers from monstrous creatures.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.