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when dropping terrain at the beginning of the game,
is there a rule against dropping in your own deployment zone?
i've been thinking about the battles i've been in alot lately, and generally it strikes me as odd that the place of conflict for the armies is a neat and tidy strip of bothersome terrain between to perfectly clear fields...
it strike me that with some armies might favor the use of cover at the beginning of battle so their heavies arn't out in the open, or useless (cause they have to move) for the first couple rounds...
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IIRC, you place terrain first, then you pick table quarters. So if you place terrain in favor of yourself, there's a chance that your opponent may pick that table quarter to deny you the advantage.
aside from that, you can place terrain anywhere you want
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You can also alternate placement. Determine how many pieces you'll use on the board (or determine it by table quarter with d3s) and then just use alternate placement. After all pieces are placed, roll for board edge.
Random terrain, random sides. That's about as fair as you can make it.
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Somewhere I read you should divide the table into sectors. A standard 4x6 table should be divided into 6 - 2x2 sectors. Each placed terrain piece must be placed in separate sectors (one peice per sector). This still allows two terrain pieces in two adjoining sectors to be placed next to each other thus forming one big terrain piece but it does spread it out more effectively.
You definitely place terrain before rolling and choosing sides so nobody has an unfair advantage. You can also roll a D3 to see how many terrain pieces each player has to place. This allows for a more random playing surface. I like the random aspect as CC armies always want lots of terrain and shooty armies do not. This keeps it fair.
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