Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
in multiple combats in the assault,
in one paragraph it says you can consolidate into another unit and lock it but not be considered charging...
but a paragraph later says units that consolidate into a new contact are ignored until the next assault phase...
so which is it?
Pictures of the Smigs Army for your amusement....
Eagles may soar, but weasels don't get sucked into jet engines.
"Crush your enemies, see them driven before you, and hear the lamentations of their women"
"JESUS SAVES! the rest of your models each take a wound."
It's both, sort of. I don't like the way they worded the second paragraph you reference. By consolidating into another unit, you lock both units, disallowing any shooting from or to either unit. That's covered by the first paragraph.Originally Posted by Holy_Smigs
The second paragraph simply means that if the enemy unit you consolidated into is already engaged and locked in CC, then they don't get to participate in that fight until the next Assault phase. As far as determining CC attacks and results, they are ignored - but they are still locked for reasons of shooting.
Note that it is entirely possible to consolidate into an enemy unit, only to have it break and wiped out later the same assault phase and leave your unit stranded.
Did that make sense?
Caluin, you are correct in all but the last statment, becuase all consolidation moves are made after ALL combats had been concluded so intis won't be able to fight more than one assault per turn.
So what happens when you consolidate into an enemy in cover who is not already locked in CC? As you don't count as charging it makes sense that they don't get the iniative 10 bonus...
Do walkers in cover get the initiative bonus? If so why do frag grenades work against them? Somehow I can't see a 2 ton dreadnought ducking for cover from a frag grenade...
The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed
Makes sense to me. You don't count as charging, so they don't get the bonus against a charging unit (initiative 10, in this case).Originally Posted by Bugs_n_OrksPossibly not - but maybe all the smoke and fragmentation would cause the Dread's sensors to lose sight of the enemy for just a moment, enough so the charging unit can atleast get to grips with the Dread before the Dread strikes.Originally Posted by Bugs_n_Orks