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it states that you take the majority toughness to represent the whole unit -if even round down- does that mean an avatar with 1 or 2 warlock bodygaurds which it has to have in ulthwe strike becomes just as fragile. from t6 to a mesely t3?
same w/ seer councile, it will have even or more warlocks in it.
if a group attaks and causes enough wounds against t3 to kill all my warlocks and more, than i also take wounds to my farseer who possibly wouldn't have been wounded by the attackers strength against his t4?
also, does a shadow weaver use the large or normal blast?
Last edited by KYKK; September 20th, 2005 at 23:57.
Well you use the lowest toughness, and you take from the majority of models. Except in close combat I believe if its an independent charecter, you have to elect to attack him or the squad. Thats what I've been told by quite a few people. And I'm pretty sure thats how the assault rules list it. But in shooting I'm not sure thats a pretty slippery slope...
Iron Warriors 9/1/0 (w/l/d)
World Eatters 15/1/0
1) Against shooting, then yes, you've got it right. All wounds taken by the lower toughness, however, must first be allocated to the models with the lower toughness (if it's in the majority, of course), if I have my rules correct. In CC, if they count as Independent Characters (Avatar most likely would, I don't know about a Seer Council though) then they are treated as their own units, using their own characteristics I believe.Originally Posted by KYKK
2) In most, if not all, weapon summaries it will say Blast or Ordnance. Ordnance being the larger blast template, Blast being the smaller. So, it uses the smaller blast template.
There is no majority allocation for toughness. You test to wound on the majority toughness, period and then you roll to save according to the majority armor save rule
This is why eldar need to be redone. T3 avatars is horrible :mad:. You'd want your opponent to kill them just to get T6. But it gets worse, it's not all that easy to even do that!
As they have a higher save than the avatar (4+ compared to no armour save), when there is only 1 warlock the avatar must take the first save, and every odd save after that.
If only you could chose to automatically fail saves, the first time you're hit...
It's not quite that bad is it? I thought that both the Avatar and Warlocks only had Invulnerable saves therefore mixed armour rules don't apply. Wounds from shooting get allocated throughout the unit evenly.Originally Posted by onlainari
Can someone with the Eldar Codex clarify please?
They Do Have Diff Arm Saves Warl 4 Avat5 And Yes Both Invun
SO IS IT THAT YOU WOULD GET A 4 INV SAVE FOR BOTH MODULES GIVING AN ADVANTAGE TO THE AVATAR BUT ALSO GIVING IT A T3 UNTILL THE WARLOCK(S) IS DEAD?
THAT REALY IRRITATES ME.
Last edited by KYKK; September 21st, 2005 at 16:02.
This Topic Is Covered On Page 76 And Is Pretty Understandable. WoundS Against Mixed Armour
Last edited by KYKK; September 21st, 2005 at 17:29.
You are so confused. Lets look at saves.
Warlock: armour save: -, inv. save: 4+
Avatar: armour save: -, inv. save: 5+
Therefore, they have the same armour save, thus there is no need to use the mixed armour rule, you apply the first wound to who you want, then apply every odd wound after that to them. The other model gets every even wound.