Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
With certain armies it is possible to have squads with mixed initiative values, i.e. Templar squads. When making Morale / Leadership tests do you use the majority or the best/worst? If you use the majority, in the case of a tie, do you use the best or the worst?
I'm sure this is addressed somewhere, but so far I have had a doozy of a time finding it in the core rulebook, can someone please point me in the right direction?
Last edited by JohnPublic; November 22nd, 2005 at 19:01.
That's bogus. You would assume the slow models would drag down the faster ones by their low initiative. Models can only move as fast as their slowest model they should react as fast as their slowest model too. But them's the rules.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
So with armor saves and initiative you take the majority or the worst if it's tied.
Do you also do this with Leadership?
(To be perfectly honest I was caught in two minds and meant to ask about leadership in the first place.)
If you think that's bad, there's also the fact that a single model can tear apart an entire squad via sweeping advance. At best the number of models killed in a sweep should be equal to the number of attacks in the sweeping squad. Even then, it's rediculous to think that a few Grots should be able to easily slice through Terminator armour just because they won.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
yup yup. I oversimplified it greatly by saying you take the majority.Armour saves work a little bit differently. It's all explained at the bottom of page 76 in the BGB.
Thanks again Caluin.
Attacks are done in initiative order (Genestealers, then everyone else, then powerfists)
Majority toughness for wounding (lowest if it's tied)
Wounds distributed then saved against for mixed saves (as per mixed armour)
Highest leadership value in squad to see if you get owned (remember your independent character is no longer attached to the squad in close combat)
Only for the purposes of targeting. He is still part of the squad in every other sense and therefore still passes on his ld :yes: .Originally Posted by delkins
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I think in the old rules, if you got overrun everyone who ran died right? I know thats the case in WHFB, and I never heard anyone complain about it in that game. Is it the fact that 40K uses initiative? I think this is superior to just rolling 2D6 as it accurately shows that faster units will just about always catch slower units. I hope they do the same for WHFB.If you think that's bad, there's also the fact that a single model can tear apart an entire squad via sweeping advance. At best the number of models killed in a sweep should be equal to the number of attacks in the sweeping squad. Even then, it's rediculous to think that a few Grots should be able to easily slice through Terminator armour just because they won.
Hive Fleet Furi Kuri 32/21/4
Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz