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| | #1 (permalink) |
| Senior Member ![]() Join Date: Apr 2005 Location: Johannesburg, South Africa Age: 20
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Hello... umm theis may be bit of a dumb question(but you don't have to say whether you agree with that statement :shifty anyway what I was wondering is if I have a flying unit, obviously they fly over normal obsticles right. But if the are behind like a 6 inch wall and want to fly somewhere on the other side, do they fly 6 inches up, then 6 forward or do they just go straight forward 6 inches?
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| | #3 (permalink) |
| Senior Member ![]() Join Date: Oct 2003 Location: CHIPPENHAM Age: 32
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if we are talking about a skimmer then it doesn't matter and jump infantry may move up to 12'' ignoring intervening terrain
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| | #4 (permalink) |
| Son of LO ![]() Join Date: Feb 2005 Location: USA
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Also note that you may move up as far as you move forward without measuring that distance as being travelled. Meaning a jump unit may move 12" forward and 12" up for a grand total of 16.something inches of displacement.
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| | #5 (permalink) |
| Senior Member ![]() Join Date: Oct 2003 Location: CHIPPENHAM Age: 32
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no youre confusing the difficult terain rule with the jump pack rule. jump packs ignore difficult terain when traveling over it but don't ignore distance, they may only move 12'' in one jump and may then take a difficult terrain test to go up the rest of the way in the assault phase as normal. in your example you sorta defeat your own argument for a grand total of 16.something inches of displacement it does not state in the movement description for the jump infantry that this is the case it tells you that you move 12'' not '16. something', again this is one of those oft misused rules due to a lack of clarity in the book. even city fight hasn't clarified this it only says that jump infantry may jump on to a building roof
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| | #6 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Edmonton, Alberta, Canada Age: 28
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So. . . by the exact wording of the rules one could technically have their jump infantry hop over a 60" high wall as long as their horizontal displacement is less than or equal to 12"?
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| | #8 (permalink) | |||
| Son of LO ![]() Join Date: Feb 2005 Location: USA
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Quote:
Quote:
edit:silly me, wrong mathematician
__________________ My armies: 16,000+ of Eldar (only need flyers) 7,000+ of Nids (want heirophant) 6,000+ of Space Marines (need rever titan) 4,400+ of Cygnar (all models for the faction) 1,500+ of Legion (just started) Last edited by tarzen; December 30th, 2005 at 20:53.. | |||
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| | #9 (permalink) |
| Too Sexy For My Whirlwind ![]() Join Date: Dec 2005 Location: Edmonton,AB Age: 22
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tarzens right. The jump packs do ignore intervening terrain. So tehy do just move 12" where-ever. However they can only move 12" up at the end of their move. Not that thats not enough, just saying they can't move more than 12" up, though they can ignore a terrain piece of any height along the way to their destination.
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| | #10 (permalink) |
| Senior Member ![]() Join Date: Oct 2005 Location: Maine, USA Age: 21
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Put simply, you have an invisible cylinder that is 12" tall with a 12" radius, and you can move your models to any point within that cylinder.
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