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Old December 29th, 2005, 09:30   #1 (permalink)
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Hello... umm theis may be bit of a dumb question(but you don't have to say whether you agree with that statement :shifty anyway what I was wondering is if I have a flying unit, obviously they fly over normal obsticles right. But if the are behind like a 6 inch wall and want to fly somewhere on the other side, do they fly 6 inches up, then 6 forward or do they just go straight forward 6 inches?
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Old December 29th, 2005, 12:32   #2 (permalink)
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you ignore vertical height. so they travel up to their max movement (usually 12") in any direction you want them to.
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Old December 29th, 2005, 21:05   #3 (permalink)
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if we are talking about a skimmer then it doesn't matter

and jump infantry may move up to 12'' ignoring intervening terrain
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Old December 29th, 2005, 21:14   #4 (permalink)
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Also note that you may move up as far as you move forward without measuring that distance as being travelled. Meaning a jump unit may move 12" forward and 12" up for a grand total of 16.something inches of displacement.
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Old December 29th, 2005, 22:25   #5 (permalink)
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no youre confusing the difficult terain rule with the jump pack rule.

jump packs ignore difficult terain when traveling over it but don't ignore distance, they may only move 12'' in one jump and may then take a difficult terrain test to go up the rest of the way in the assault phase as normal.

in your example you sorta defeat your own argument

for a grand total of 16.something inches of displacement

it does not state in the movement description for the jump infantry that this is the case it tells you that you move 12'' not '16. something',

again this is one of those oft misused rules due to a lack of clarity in the book.

even city fight hasn't clarified this it only says that jump infantry may jump on to a building roof
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Old December 29th, 2005, 22:54   #6 (permalink)
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So. . . by the exact wording of the rules one could technically have their jump infantry hop over a 60" high wall as long as their horizontal displacement is less than or equal to 12"?
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Old December 29th, 2005, 23:00   #7 (permalink)
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yup, according to the exact wording they ignore all models or obstacles.
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Old December 29th, 2005, 23:29   #8 (permalink)
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Quote:
Originally Posted by Decado
no youre confusing the difficult terain rule with the jump pack rule.
no, just pointing out another rule that goes along with it.
Quote:
jump packs ignore difficult terain when traveling over it but don't ignore distance, they may only move 12'' in one jump and may then take a difficult terrain test to go up the rest of the way in the assault phase as normal.
Sorry decado, you're wrong there bubba. Jump pack troops don't get a free move in the assault phase, only jetpack troops do. Jump troops do move normal for assault (so 6 inch charge on assault or difficult terrain if charging into it.
Quote:
in your example you sorta defeat your own argument

for a grand total of 16.something inches of displacement

it does not state in the movement description for the jump infantry that this is the case it tells you that you move 12'' not '16. something',
you don't seem to understand basic mathematics do you? 12 inches over, and 12" up would give you a total displacement of 16.3 or so inches. remember the beautiful A^2+B^2=C^2 mmmm 'Pythagorean Theorem'. Displacement is change of location. Distance moved is front to back of the model only taking into acount horizontal movement. Read the rules. I could jump my jump troops ontop of the 12" wall and end my jump there if I chose, but I couldn't end it ontop of the 60" one, as you can only move up as far as over.

edit:silly me, wrong mathematician
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Old December 30th, 2005, 08:16   #9 (permalink)
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tarzens right.

The jump packs do ignore intervening terrain. So tehy do just move 12" where-ever. However they can only move 12" up at the end of their move. Not that thats not enough, just saying they can't move more than 12" up, though they can ignore a terrain piece of any height along the way to their destination.
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Old December 30th, 2005, 08:25   #10 (permalink)
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Put simply, you have an invisible cylinder that is 12" tall with a 12" radius, and you can move your models to any point within that cylinder.
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