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so like the topic said im completely new to this game ive been looking to get into it for a while now, a month or two, and i was wondering where to start out. i was looking into getting the Battle For Macragge set because it comes with a lot of the essentials but then again i already know what kind of army i want to build which is an ultra marines, i like their style of play and they just look cool :yes: but i was wondering if someone could point me in the right direction. i also have no problem with modeling/painting since ive been doing it for a while now. another quick question i had was how our army is built such as troops HQ etc etc. like how does it all fit together and stuff like that, i know this is a big post but it woudl be greatly appreciated to get some help, thanks a bunch
Personally I just bought the rule book but then again, I've been playing for longer. The box set is good if you know someone who is willing to play as the nids, but otherwise just buy the rule book and some models you like and go down your local GW.Originally Posted by burke1503The force organisation slots are sub sections of an army that reflect a unit's role in the army.Originally Posted by burke1503
HQ - The leaders
Elites - The small powerful units, or units with a very specific role
Troops - The bulk of the army
Fast Attack - Fast units or units with unusual deployment (such as deepstriking Grey Knights)
Heavy Support - The big guns, includes stuff like ordanance
Hope this helps
yeah i understand now what each is but like, idk itts kinda hard to explain haha but what is each used for like does HQ just maintain a position on the map or/ and like elites you said a "specific" role what could one of these roles be?Originally Posted by impending slaughter
HQ - They can move around just like all the other units if thats what you mean :huh:Originally Posted by burke1503
Elite - Like they might be the best cc unit in a cc army (like possessed in chaos) or they might be very good at taking down certain types of units (like Fire Dragons in Eldar are good at anti-tank) or they might be more experienced versions of normal units (like space marine vets)
Anything else? Do you want me to clarify anything? If what I've said doesn't make sense, just say
what does "cc" exactly mean? lik i said im a noob haha, but i am very thankful for your help. and you had noted that fast attack are fast or with "unusual deployment" how exactly can you use these? and about the HQ what does that actually mean haha i feel so retarded. i understand that they can move around and such but what does HQ actually mean :wacko:Originally Posted by impending slaughter
Close combat ^_^Originally Posted by burke1503Get into cc quicker mostly. Bikes and jump pack units do this very well. Chaos obliterators use deep strike sometimes to attack vehicles or HQ units. Space wolve scouts can do the same trick. Basically the trick is to try to destroy an expensive unit with a cheap one, before your opponent can counter it Grey Knights can do this too but they can do it en massOriginally Posted by burke1503Head Quarters Generals and suchOriginally Posted by burke1503
CC means close combat, i.e hand to hand.
Most units deploy like the rest of the rmy, few units (such as fast attack and headquarters) actually have special deployment rules.
Its all explained in the rulebook far better than we can here.
The battle for Macragge boxset is a very good atarting point for a beginner, it has all you need to pretty much play a few small point games to get used to the rules.
 damn it slaughter, got there before me!
Burke1503, if you haven't already I would go into your local GW and ask for a beginners game so a member of staff can give you a basic game- its really educational.
(Slaughter- I WILL pwn you one day!)
Here's a couple links you'll find useful off the US GW site (not sure which country your from):
Getting Started with Space Marines: has some useful info and a sample army list at the end you can use to help yourself get started (note that everything but the dreadnought is required).
General Space Marine Page: the index of all the Space Marine info on the US Games Workshop site
My best piece of advice would be to buy the Codex first and foremost... it, combined with the advice of people on this forum, will save you a TON of money by helping you decide what you want in an army before you buy it.