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  1. #1
    LO Zealot Bruiser117's Avatar
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    2nd edition rules

    I heard that 2nd edition had a different armour pen system, and i was interested in looking into it. Does anyone know where i could get the second edition rules?


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    Advocatus Diaboli Rork's Avatar
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    Quote Originally Posted by Bruiser117
    I heard that 2nd edition had a different armour pen system, and i was interested in looking into it. Does anyone know where i could get the second edition rules?
    You could try getting a copy on ebay.

    Outside of that, take a look at the necromunda rules from the specialist games website. Aside from the injury rolls (which weren't in 40k) the rules are pretty much the same.

    The armour penetration system was based on modifiers, much like WHFB.


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    Son of LO tarzen's Avatar
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    Let me tell you this...Battle bible. While hard to find, and "outlawed" by GW, it has all the rules for 2nd ed, including squats and de. you should be able to find it.

    Also, as mentioned, ebay is a great staring place, and also local libraries, many have a set or can transfer you one.
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    Senior Member Decado's Avatar
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    the 2nd ed way of doing armour saves was as follows;

    we'll use a space marine for this as its easier

    if you hit him with a st 4 wpn it would be minus 0 to his 3+ armour save

    if you hit him with a st 5 wpn it would be minus 1 to his 3+ armour save giving him a 4+ save.

    the higher the no of points of strength than his toughness the greater the modifier so a st 6 weapon would take out a marine quite easily. so the guard had a much easier time taking them out with their multilasers and autocannons.
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    Member LionElJonson's Avatar
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    The rules in 2nd edition were, that the armor-save was modified. Now you have a save or you have none. The system worked just like in WHFB. So S4 hit -1 save, S5 hit -2 save etc..
    Like this the Lascannon had a -6 save modifier.

    Terminators had no invulerable save but a 3+ on 2 dice ;-) Chaos Termis even 2+ on 2 dice.

    There was even armor that got a better save under certain conditions (beeing hit by a template weapon...)

    Invulnerable saves could be used when normal saves were not allowed or failed. The range of invulnerable saves went from 2+ to 6+.

    Lion

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    Son of LO tarzen's Avatar
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    Quote Originally Posted by Decado
    the 2nd ed way of doing armour saves was as follows;

    we'll use a space marine for this as its easier

    if you hit him with a st 4 wpn it would be minus 0 to his 3+ armour save

    if you hit him with a st 5 wpn it would be minus 1 to his 3+ armour save giving him a 4+ save.

    the higher the no of points of strength than his toughness the greater the modifier so a st 6 weapon would take out a marine quite easily. so the guard had a much easier time taking them out with their multilasers and autocannons.

    Wrong....check your rules again.
    My armies:
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    7,000+ of Nids (want heirophant)
    6,000+ of Space Marines (need rever titan)
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  8. #7
    Son of LO darkreever's Avatar
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    Quote Originally Posted by tarzen
    Wrong....check your rules again.
    Feel free not to say something like this if your not going to be of help and tell why.&lt;_&lt;

    What Decado said makes perfect sense and is done exactly the same way in WHFB, or so the redshirts I know work with have said.

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  9. #8
    Son of LO tarzen's Avatar
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    Quote Originally Posted by darkreever
    Feel free not to say something like this if your not going to be of help and tell why.&lt;_&lt;

    What Decado said makes perfect sense and is done exactly the same way in WHFB, or so the redshirts I know work with have said.
    Just tired of "fixing" decado's posts. check his posts and you'll find many such mistakes (scarab movement most recently).

    I gave the perfect place to find the second edition rules. Posting the rules here again is a breach of IP rules. So, for your sake, take the shuricat for example. In second ed it was s4, -2 save, which shows he's wrong right there. The rules were very much different than that, and I'll end it there.

    Again, if you want the second ed rules, either buy them from ebay, or find the battle bible.
    My armies:
    16,000+ of Eldar (only need flyers)
    7,000+ of Nids (want heirophant)
    6,000+ of Space Marines (need rever titan)
    4,400+ of Cygnar (all models for the faction)
    1,500+ of Legion (just started)

  10. #9
    Senior Member Decado's Avatar
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    tarzan your right and your wrong

    st4 -1
    st5 -2

    so on so forth

    and before you start again i asked a group of guys who still play 2nd ed every week

    and as for the IP issue that isn't even a consideration anymore cause, as far as the company is concerned 2nd ed died 6 years ago, or maybe you missed that little event.
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  11. #10
    Member LionElJonson's Avatar
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    Just checked... we were all wrong ;-)

    The save modifier didn't depend on the strength of the weapon alone. (So my post was wrong too...)

    What I stated before was only correct for cc without weapons. All weapons (cc and shooting) had their own save modifier which didn't depend on the strength.

    There were weapons with s4 and -1 save,, other s4 weapons had -2 etc. Also s3 weapons with -1 and another with -2. Therefore you needed to check the rules each time...

    Lion

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