Chaos Raptors - Warhammer 40K Fantasy
 

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Thread: Chaos Raptors

  1. #1
    Senior Member eatmydarkapostle's Avatar
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    the raptors hit and run thing confuses me
    does it work this way?
    1. raptors charge ork boyz
    2. raptors attack
    3. ork boyz attack
    4. raptors do their thing and fly away

    or is it this
    1. raptors charge ork boyz
    2. raptors attack
    3. raptors do their thing and fly away
    4. ork boyz left in the dust without attacks

    and how does it work with higher initiative and same intiative troops?


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  3. #2
    Senior Member ~GK_Flarer~'s Avatar
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    fly away is always last so the 1st one
    MY ADVICE?
    GREY KNIGHTS RULE!

    Armies:

    Raven Guard
    Daemonhunters

    Bretonnians

  4. #3
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    Yeah it happens last, but i would never hit and run on the turn i charged i would do it in my opponents assault phase so i could charge again. most peaple i know use this tactic and it works very well.

  5. #4
    Senior Member TheSlayer's Avatar
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    Aye, both sides get there hits, and rember hit and run is the very last thing to take effect, so you take any required moral checks ect before hand.

  6. #5
    Senior Member eatmydarkapostle's Avatar
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    allright thanks,
    the 2nd option seemed too good to be true anywayz

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