Blood Claws - Warhammer 40K Fantasy
 

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Thread: Blood Claws

  1. #1
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    Ok, i have a quick question. For my blood claw squads what should their size be? If i do 10 and under i can only get 2 power weapons or fists, but can put them in rhinos, that leaves me with another dilema, with trial vehicle rulles are rhinos even worth it for blood claws? PLease help me out here a bit.
    Glory to Russ


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    wrong forum.

    i personally think that trasports for space wolves are important. expecially for blood claws, otherwise they'd die before getting into combat.

    9 with a gurad leader is a good sized pack for bloodclaws

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    Son of LO BorninDarkness's Avatar
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    *kicks to rules questions*
    Ze titles yez...
    When in doubt,
    Smite.
    <SilverMane> I would trust BID with my life
    <SilverMane> HEIL BID!
    <Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
    <Scary_Troopers> I see you as an optimist, GT. : D

    But what of the midgets!?
    =]Front in favour of Moderation of the Harshest kind.[=


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    Hey,

    I played SW up until the TVR came out... Don&#39;t bother with RHinos anymore. It takes one turn to get out now and another turn to charge, so you&#39;re hosed. Your best option IMHO is to put a rune priest with them and hope to god the cover save will get you with most of your unit intact into close combat. To be honest, I&#39;ve been having a helluva time coming up with ways to get my CC troops into combat now. On the plus side, if everyone is having the same problems we are in my gaming store, you won&#39;t see TVR very long .

    Try the rune priest, and just slog a few units of 15 forward. Also consider getting some bikers or jump pack troops, they&#39;re really the only good way to get into CC with your 4 attacks anymore.

    Later,
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    RaG|NaR

    Mooing peacefully since 1996&#33;
    Got Milk?

    <a href='http://www.adeptusminneapolis.com' target='_blank'>Adeptus Minneapolis</a>

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    LO Zealot WolfRaider's Avatar
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    The TVR are broken. Don&#39;t use them if you don&#39;t like them. They do require both players consent to use them, so if you don&#39;t want to, don&#39;t.

    For example, if you use a LR Crusader, how do the frag launchers work? They&#39;re supposed to support you in an assault when you charge out, but since you can&#39;t assault that turn, now what? Does the Crusader have to sit there and wait for you to assault?

    Anyway, I prefer transports for BCs, either 9-10 in a Rhino, or 13-15 in a Crusader. Fill in the blanks with a leader type.

    The only time they&#39;re good on foot is if there is a lot of terrain to prevent getting shot the entire time you walk across the board.

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    Yea, we&#39;ve been playing TVR since at our gaming store we expect the RTTs/GTs will be running them at least for the spring. I hate them, though the new ordinance rules are sweet (if it deviates, half strength unless the "hole" on the plate is on the armor). Anyways: ).
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    Mooing peacefully since 1996&#33;
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  8. #7
    Senior Member Mrmeeperthe2nd's Avatar
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    Well the TVR rules say that you cant assault from a vehicle that is not open topped. The rhino can be open topped, so you can still do rhino rush.
    You know what they say, if you dont like the weather in houston...go back to where you came from

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    Nope - it never counts as open topped when marines are in it, due to their power armour.

    With the TVR, the rhino rush is dead. Eliminating this tactic was the very purpose of the TVR, according to Andy Chambers. There is no way around that wit the TVR...

    jwu

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    Also consider getting some bikers or jump pack troops, they&#39;re really the only good way to get into CC with your 4 attacks anymore.
    With Bikers I don&#39;t think that you can get the 4 attacks - only 3. I think that they only have one ccw and can get an extra 2 on the charge.

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