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I was wondering if you have an extremely large squad, could you assault different units with opposite ends of the squad, as long as there was enough troops to maintain coherency? Eg. (O's are enemy, X's are assaulting troops) 0____0_____0 XX_________XX _XXXXXXXXXX The idea is to block line of sight for the middle unit, while tying the other two units up in close combat while still keeping enough troops out of the kill range that the squad won't be destroyed in 1 assault phase.
__________________ Everything I have told you, even this, is a lie. Armies: Eldar; Dark Eldar; LatD (back when it was legal) Last edited by ShadowcatX; March 2nd, 2006 at 00:11.. |
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| Happy trails ![]() Join Date: Feb 2006 Location: CT, USA Age: 33
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I believe you may assault more than one unit with a squad , so long as ... 1. you begin your charge move against the unit you may have shot 2. you are in range to charge 3. you end you squads move in unit choherancey
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| Son of LO ![]() Join Date: Feb 2005 Location: USA
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you may declare multiple assaults but you must follow each and every rule listed. That said, you may certainly do something similar to what you are asking.
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| The Fallen ![]() ![]() Join Date: Jan 2003 Location: SW England Age: 40
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Indeed, although what you are asking has its problems, because your unit charged all models must attempt to get into base to base within the constraints of unit coheranecy, so you may wend up assault the middle squad too
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| Senior Member ![]() Join Date: Jun 2005 Location: Scotch Plains, NJ, USA Age: 38
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I play nids and do this all the time. I find it especially useful against shooty armies that bunch together, like Necrons. Since he will telport a squad or two away each turn it's better to engage as many as possible at once. The 4th edition rules makes this much easier than third edition IMO. Now you simply declare a multiple charge and move the models normally following the assault rules. As long as you can keep coherency, an easy task with 32 Gaunts in one squad, you're golden. It can get complicated when you have to make morale tests though. If you lose both combats you must make two morale checks and if either fails the whole unit breaks and falls back. This gives the enemy two chances to wipe out your unit. This is why using nids within synapse makes this work so well, fearless. One of my favorite tactics is to charge one unit and send a single model into a second unit. This engages both units while still allowing me to concentrate on a single foe. I find this sacrifice completely worth it to prevent the second unit from moving or firing next turn. Just make sure you can consolidate into both units after the combat to keep both engaged.
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| Orks_n_Bugs ![]() Join Date: Jun 2005 Location: Here and there Age: 23
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| Son of LO ![]() Join Date: Feb 2005 Location: USA
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__________________ My armies: 16,000+ of Eldar (only need flyers) 7,000+ of Nids (want heirophant) 6,000+ of Space Marines (need rever titan) 4,400+ of Cygnar (all models for the faction) 1,500+ of Legion (just started) | |
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