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What can you field for deathwing armies to keep it pure also can you intergrate c/c and range into one squad for deathwing command squads.:sleep:
This bites ran out the door without my
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There is only WAR
The US Clan
The exact rules are in the Dark Angels codex.
Pretty much you are limited to terminators, dreads, and land raiders.
As for the command squads, you used to be able to, but not now with the new CM codex. Hopefully we will regain that ability when the new CA codex comes out.
Another squad will almost always benefit you more than a few upgrades to all squads. Remember: Troops before Toys.
To play deathwing you need:
Codex Dark angels: Gives details on DA as well as pure 1st company (death wing) and 2nd company (Raven wing) armies.
Codex SM (was always a pre requisit for codex DA)
The dark angels FAQ off the GW site (unfortunaltey does damage to death wing but is required since codex DA was based around 3rd ed codex SM and Codex SM is now 4th ed)
You can no longer do the mix of termies in a squad (old Death wing allowed both tac and assault termis in a single squad) but as others have said, this may get repaired in the next release of codex DA
ignores Land raiders in less than 2000 points
Takes a HQ - often just a master with a storm bolter and SOS
Takes tac termie squads of 5 termies, 2 with assault cannons, if a command squad is taken then this is 4 termies with 2 assault cannons, one squad may have cyclone to add range, but since 4th ed, the range comes from:
Takes 2+ fire support dreads (las cannons and missile launchers)
That is it, generally 1000-1500 point armies have a coupel of dreads and 3-4 squads, there are lots of varriants that are entirely valid, but the set up above is the classic kind of off the shelf army
Everything you have been told is a lie!