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I know this is about as basic as it gets and I probably deserve bin-reps for it, but I need to ask; if I'm rolling for CC attacks do I need to roll seperately for each weapon, or do I just roll using the majority Strength in the unit?
The question's a bit floofy so here's an example, drawn straight from a recent game (my 4th overall ^^): A unit of 9 Grey Knights and a Justicar assaults a Smurf Scout Squad, all of whom have regular Scout Toughness and armour saves. The GKs get 2 attacks each because they use True Grit on their Storm Bolters, the Justicar gets 3, none get a bonus attack for charging so the total is 21; I'd break this down as 9 regular Nemesis Force Weapon attacks, 10 storm bolter attacks, plus 2 Justicar NFW hits (which count as Power Weapon hits because he's a Justicar and is dead hard). I roll 9 red dice for the regular NFW hits using the S+2 bonus when working out wounds, 10 black dice for the storm bolter hits using the regular S on the GK's profile for working out wounds, and 2 purple dice for the power weapon hits which are basically the same as the regular NFWs except they don't allow armour saves.
Is that right, or should I just be rolling all 21 as NFW attacks and counting 3 wounds I inflict as power weapon hits?
No, what you should be doing is rolling 19 dice as NFW's and 3 as the Justicar NFW. You could do this by either rolling a different coloured die for the justicar's attacks or roll the two types of attacks seperately.
You dont roll all the dice at once with no indication of which is which (when you have a difference such as this) because then you will never miss with those three power weapon attacks. Everyone has a chance they will not hit their target, no one is that perfect...
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My understading is that grey knights count as strength 6 in close combat as such all attacks that can be made would count as strength six as long as they are not more than 2 inches from a grey knight in base to base contact, anyone outside of this range would not be able to attack. Your options for rolling would be to either roll the Justicars attacks sepreatly (due to the fact that they are power weapon attacks) or to roll them together and use diffrent coloured dice to represent the attacks that the justicar gets. Then just repeat the process when rolling to wound.
Thanks, that clears things up nicely.
I like using the different colored dice approach. When my tac squads shoot I use white dice for bolters, red for the lascannon (or other heavy) and blue for meltaguns (or plasmagun).
Since I don't usually carry different colored dice, I'll just roll separately, but remind the opponent that all the attacks are simultaneous, since the initiave is the same.