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I usually play 500 to 750 point games. That is basically what were limited to because we're still building our armies.
I like using a predator annihilator. It just has barrels of killing power (no pun intended). Anyway, the only guy I play against uses black templar and so of course he likes to get in close to the predator and apply a few good power fists to the rear end.
What I'm wondering is do the rules allow you to "surround" a vehicle so that the enemy has no choice but to engage individual squads of infantry before they can get to the vehicle. If my men are places so that the enemy's model bases cannot fit between my guys' bases, does that in effect create a wall?
How would this apply (if at all) to assault squads with jump packs?
Well you could create a protective ring, completely surrounding it, with all your models up against the tank (perhaps even two rows thick to completely protect it). Therefore, since two models can't occupy the same square, he'd have no way to get in base to base with the tank, and jump troops would have no space to land in. I don't see anything that says you cannot do this, but it's a bit too dangerous if your opponent is packing template or blast template weapons. It might work on your opponent, but on guard or tau it'd be a death sentence. Edit- also, he'd only need to kill one (or possibly two) models to be able to charge it.
Last edited by mephistophales; April 25th, 2006 at 18:15.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
A model may only move through a space if there is room for it to move. As such, if you place your models such that the space between them is less than the diameter of a model's base, one cannot move through them. Jump Infantry can simply move over such obstacles, but only in the movement phase. In the assault phase they are bound by the same rules as normal Infantry.
Another thing to keep in mind is that the only way to hit the rear armour of a vehicle in an assault is for the unit to have started its charge from behind the vehicle. Read the section entitled "Launching an Assault" at the bottom of page 71 of the rulebook for further explanation.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
Yeah that could work. The only problem is that your tank can't move while your guys are in that formation. What you might also do is if you only really have trouble with the back armor is to put your guys in the back or back and sides and that would allow your tank to still move some but still protect some of the armor.
Maybe it would be better to keep your predator on the move rather than surround it? You can be much more tactically flexible that way, as it means that he has to respond to your offense rather than you defending...
But I call to God, and the LORD saves me.
yup keep your pred on the move...but if your scared of just the rear armour being penetrated and you have some good fire lanes, you can just park the rear of your predator right next to your base line, but thats a more situational tactic more than anything else.
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell
I would lean towards protecting a squad with a predator as opposed to protecting a predator with a squad. I've used a pred as a mobile blocker for my dev squad pretty well before.
"Honor and Vengeance! For The Emperor, on the last day!