Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer 40k > 40k Rules Help
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

40k Rules Help Need help with any rules? Post your question here

Reply
 
LinkBack Thread Tools Display Modes
Old May 23rd, 2006, 17:54   #1 (permalink)
Member
 
philheed's Avatar
 
Join Date: Dec 2005
Age: 30
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 48
philheed is riding on a pony to the stars
Default Multiple Template weapons

Hey guys I am just double checking on something to make sure our group is doing it right. In the current rules edition multiple template weapons have to be resolved one at a time when being fired from the same unit where as before you would be allowed to place a blast template and then just multiply the result. Obviously this got out of hand when it came to something like Plasma cannon devastators completely obliterating Termie squads and other examples like that. However, the way we have been doing it now with the new rules is place the blast Template then resolve casualties and the player removes casualties then I place another blast marker, and so on. Each blast template getting less hits than the previous one b/c more casualties are removed. Now I come to wonder what is the point of even having multiple blast weapons from one unit when you have to pay the extra points cost for it, and its damage is essentially the same as having several tact squads each with a plasma cannon. I Also have a friend who plays SOB's and is also frusterated by the fact that he cannot get multiple flame templates to be as effective as it once was.

Are we doing something wrong? B/C recently when I look at the rules I think the word resolve in the 40k rulebook does not neccesarily mean to remove models, but to determine hits and wounds first then place another template, and once all template hits and wounds have been resolved you then remove models. This would make sense for the standard shooting rules as then your opponent can determine where all the hits are to be assigned to when figuring bolter and the blast weapon armor saves together according to the majority armor rule.

So I would like some player input from you experts out there.


philheed is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old May 23rd, 2006, 18:07   #2 (permalink)
Junior Member
 
Join Date: May 2006
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 43
Dante is becoming decadent
Default

hey
im not curtain her my self bu t i think
to determine hits and wounds first then place another template, and once all template hits and wounds have been resolved you then remove models.
or what ever u say is right
if u want to check ask at ure local GW

hope this helpful.

Please do not type in netspeak! It takes a few seconds to type the whole word, so don't be lazy.

LoC

Last edited by Lordofchange; May 23rd, 2006 at 20:09.
Dante is offline   Reply With Quote
Old May 23rd, 2006, 20:05   #3 (permalink)
Senior Member
 
Join Date: May 2005
Location: Auckland, NZ
Age: 29
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 55
Lleu is getting kicks on route LXVI
Default

Well page 30 of the BGB under multiple blasts clearly says that you resolve casualties for each blast before placing the next. Multiple templates on page 31 does not use the same wording but it would work in the same manner. Additionally, "resolving" shots does involve removing casualties as shown on page 18 of the BGB under the shooting process.

So they are a little less effective than before.
Lleu is offline   Reply With Quote
Old May 23rd, 2006, 23:06   #4 (permalink)
Member
 
philheed's Avatar
 
Join Date: Dec 2005
Age: 30
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 48
philheed is riding on a pony to the stars
Default

Thank you very much!!
philheed is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
Multiple weapons for characters BloodDragon666 FB Rules Help 2 December 17th, 2005 15:18
Template weapons Ace of Spades 40k Rules Help 4 July 5th, 2005 04:37
Cover Saves From Template Weapons Meanblue 40k Rules Help 2 January 7th, 2005 13:27
Multiple Weapons BigWalrusDaddy FB Rules Help 4 August 24th, 2004 12:40
Template Weapons On Tanks Hansjudas Rules Development 1 May 16th, 2004 16:49


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 00:38.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange