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I did a search and couldn't quite find the answer to my question. I think it will be easier for me to ask my question by way of a scenario.
I have a squad of Battlesisters that are charged by a squad of Necron. The assualt phase is fought and we both inflicted 3 wounds. Thus the assualt is a draw. My opponent now wants to withdraw from the CC. I say he can't as we are locked in combat. He says if he can make a leadership roll he should be able to do a "Controlled Fall Back". Is this allowed?
Now, Same scenario except the Necrons lose the combat but make their leadership roll and do not fall back. Can the Necron choose to fall back?
--> Sam D
Last edited by Mondior; June 27th, 2006 at 02:49.
A unit may never choose to fall back unless it has a rule to do so (like inquisitor lords). The necrons would remain locked in combat and would not flee.
Necrons can, however, use the Veil of Darkness or the monolith's portal to remove units from combat - but those are the only way he's doing it. This is not falling back, and the veil of darkness is wargear for a necron lord.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Thanks, that does clarify it somewhat. Except leave it to me to have my scenario contain a unit with special abilities. I should of had both units be regular SM troops!! Oh well, Thanks again!
--> Sam D
A simple rule of thumb that makes it easy is:
combat can only end when:
1) one side dies. OR
2) one side looses combat, fails morale, and successfully runs away. OR
3) the VERY rare situation where more than 12" separates the remaining forces after casualties have been removed. OR
4) hit&run special rule
I have heard alot of people talk about "voluntary fallback" but it has no basis in the rules and is very unbalanced because it screws over CC armies.
I believe there was an optional rule under 3rd edition called "Voluntary Fall Back" which allowed units to leave a close combat if they wished. I think it essentially boiled down to them automatically failing their morale check and falling back at the end of the combat, which gave weaker close combat opponents the chance to get away from a combat they were destined to lose. From what I can remember the fleeing unit still had a chance of being caught and destroyed by their opponents though, so it wasn't always the best idea! :wacko:
Hope this helps.