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| Member Join Date: Jun 2004 Location: Sanford, Fl Age: 59
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I have started a Space Marine Army after playing Imperial Guard for about 3 years. I am a little confused about these weapons. Please verify if I have it right. Power Fist: if strength is 4 it becomes 8 and the fist becomes a strength 8 weapon roll to hit and wound as normal. Power fist goes last in close combat. Power weapon: if strength 4 becomes 8 and initiative comes into play as who goes first in close combat. I plan to having power fists and power weapons in some of the squads. Please let me know if I am still confused. Thanks Warrior 50 |
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| Member Join Date: Apr 2006 Age: 35
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powerfists double strength (so s4 becomes s8 ). power weapons do not. they remain at s4. powerfists strike at i1. power weapons strike at normal i
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| | #3 (permalink) |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 20
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Your right for the power fists, but not the power weapons. A powerfist merely doubles the users base strength, allows their close combat attacks to ignore armour saves, and strike last in combat. A power weapon however, merely ignores enemy armour saves while striking in initiative order. Power weapons offer no strength bonus, they just ignore normal saves. [Darn Marv, you beat me to it... ]
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