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What's the general consensus on rolling twin-link hits in one roll? Meaning, rolling four dice instead of two+re-roll for misses. Some players in my club do this and I'm wondering if this increases chances of hitting overall. What say you?
Well generally speaking that would have to be a house rule, as the rulebook cleaarly states that it allows you re-rolls rather than doubling up the gun in question. What do they do if all of them hit? I suppose only the two shots would be fired. Hmmm, rolling 2 misses and 2 hits would effectively count as 2 hits while three hits would still only count for two. I don't see it as particularily increasing their chances any (unless they use loaded dice) and upon more in depth thought I can't see a problem with it, as long as they stick to the rules (no 4 shots on a twinlinked 2 shot weapon and such).Originally Posted by Diaz
Gargrimz Green Deff
W:10 D:4 L:5
It is generally accepted as ok to do this with one shot weapons (like a twin linked lascannon on a dread), however on a weapon with more than one shot this can potentially throw things off and should not be done. This is because only the misses are re-rolled, so your method causes more dice to be rolled than should be
twin linked heavy bolter
fired your way: roll six dice, if more than three hit they count as only three hits
Fired the right way: roll three dice, only re-roll misses. The only way you will roll six dice is if all three shots miss the first time. If one or two hit, you will only be rolling a total of 5 and 4 times for those three potential hits, making it somewhat (though not a lot) less likely that all three will hit.
In case that was just confusing here's some numbers to back it up.
Twin-linked assault cannon fired at BS 3:
8 rolls = 4 hits
4 rolls = 2 hits + 2 re-rolls = 1 hit from re-rolls = Total of 3 hits
As you can see just doubling the number of dice rolled will make hits more likely for multiple shot weapons.
Sorry if this was totally confusing but it's a bit late.......
The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed
What bugs_n_orks is saying is correct - it should only be allowed if he's using two sets of different color dice or he's increasing his chances to hit twice.
For example, lets say he's rolling all 4 dice at once for two shots and gets two hits.... Well, it could very well have been that those two misses would have been from the same shot and he only should have gotten 1 hit. He would have then substituted a re-roll of a "hit" for a miss while keeping the original hit. Hopefully that last sentence wasn't too confusing, it's a bit hard to explain in words without really going into math and such.
The only time that system is feasible is if you are using single shot weapons. In that case there is no chance for confusion - it is an either/or scenario. With multiple shot weapons the logic no longer applies.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
It has to be clear when a gun misses it's twin linked re-roll. Four of the same colour dice won't let you see that.
Example: a twin linked storm bolter firing its 2 shots
With 2 red dice for shot 1 and 2 blue dice for shot 2, if both reds are 1's and the blues are 5 and 6 you know quite clearly that there was only 1 hit.
Even with different coloured dice though it's considered bad form at our club. I'd let it slide if someone gave me plenty of time to work out what they did before collecting the dice again to roll for wounds.
EDIT: now that I think about it we have about a 50/50 split of players that don't even like you rolling 2 dice for a twin linked bolter, they want to see single dice rolled in every case.
Last edited by medic_4077; August 17th, 2006 at 21:31.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar