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These 2 rulings came into question in the last game I played. I decided (for a change) to field a flying HT with dual venom cannons. From what i know about Dakkafex's I should get 6 shots counting as being twin linked. My opponent seem to think otherwise. Can someone clarify if I get 3 or 6 shots with dual VC's.
Moving with the HT, it says that they are classed as Jump Infranty. When i first played with a winged HT I could move 12" and assault 12", this may be so as it was the old codex then. I then re-read the rules and it said i could move 12" and assault 6", and now my friend has read it and it says that i can move 6" and assault 12". Which one is correct please.
First Question:Originally Posted by WailingDoom
You get 3 Twinlinked VC Shots
On the carnifex you will find that the entry in the codex says twin linked Devourers and gives the points cost. If you take 2 twin linked devourers Devourers thats essentially the same as taking 4 devourers. The Venom cannons however are not twin linked so therefore taking 2 gives you 2. In the codex it states that where you have 2 of the same weapon it counts as being twinlinked therefore if you take 2 VC you have 1 Twinlinked VC which is very costly and not worth it take a barbed strangler.
Move 12" Assault 6"
In the Biomorphs section as you read correctly wings gives you a 12" move. However you do not gain beast status and can't take leaping therefore you may never gain a 12" charge. Where the confusion may arise is that cavalry/bikers move 6" (generally get a fleet roll) and can charge 12". Jump infantry Move 12" but assault 6" the fluff states they prefer to do the final assault on foot. Remember Jump Infantry must take a Dangerous terrain test for landing in any terrain.
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Canifexus pretty much hit the nail on the head. When using a twinlinked weapon on nids it still counts as 2 weapons, even though it is twinlinked, the only exception being the weapons that are already twinlinked ie spinefists, devourers on fex and tyrant, and the deathspitter on fex.
As stated, the tyrant moves as jump infantry. 12" move 6" assault. Beasts and leaping creatures are the only ones with a 12" charge in the nid army.
Originally Posted by The Paint Monkey