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This little problem came up when I played my friends alpha legion against my guard which contains a callidus assassin.
The problem we where having is that I can move one of his units 6 inches BUT the "word in your ear" rule states that they have to remain in their deployment zone.
The problem is an infiltrating unit can easily end up far away from its normal deployment zone. SO, I cant technically use the "word in your ear" rule to move any infiltrators unless I can move them into their "deployment zone".
My argument was their deployment zone is anywhere outside of 18 inches or 12 inches if I cant draw linr of sight to them.
What do you guys think.