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| | #1 (permalink) |
| Junior Member Join Date: Nov 2006
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Hi, My rules question is regarding the use of missile launchers. I have a dreadnought with a bank of 8 rockets sticking out. When I shoot, do I fire all 8 or am I only allowed 1 each turn ? I dont find it clear in the rule book. Also, whats the procedure ? Do I select a target, roll a 1D6, to hit and use the hit table or do I just roll the scatter dice and 1D6 for deviation. I know that I use the small template for frags and none for crak. Thanks for tolerating my newbie crap but you gotta ask the questions. btw, I have finally chosen a chapter (Blood Angels) after long deliberations about my ebay purchases ... got a good mix of marine stuff but got 2 lots a death company, an immolator, green and red marines ... lots of red paint to spare so tried a bit o painting and thought the red looked good. Gave some thought to starting a new chapter "Hellrazers" gettit ??? raze Hell's demons to the ground. Maybe after I play for a while and settle in to 40k. My young bloke love orks but is unhappy with the "stupid" ork syndrome and the anti-human mentality. Some research found the Blood Axes - smarter than usual and people friendly. He's happy now. Anywayz all help appreciated. |
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| | #2 (permalink) |
| Member Join Date: Dec 2005 Location: Tokyo 3, wrecking your buildings and killing your "dudes". No, actually, the Netherlands... Age: 20
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Just one missle. Correct firing procedure is just shooting it, and putting a template on the target if you hit it. It's just a weapon, not a ordinance blast... ...if I'm right... >_<
__________________ Open your mind, for the forbidden, unholy and dreadful knowledge of a Fluff Master... Phobovores - Forever lost in all eternity... |
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| | #4 (permalink) | ||
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
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You ask some questions that border on breaking copyright if we give you direct answers, so I'll do my best to answer your question without breaking forum rules, as well as giving you the place to find the answers for later questions. Quote:
As for how many shots you get a turn with the Missile Launcher, it'll fire as many times as listed in it's profile next to the weapon Type. For further explanation, check page 29 of the 40K Rulebook (AKA, the BG . Quote:
No worries - we were all new at some time, and it's nice to have someone avaliable to get the basics of the game down so you can start enjoying the hobby. | ||
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| | #5 (permalink) |
| Junior Member Join Date: Nov 2006
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Thanks caluin, That clears that up. Now I can have a honest game with my son. I wasnt aware of the copyright issues. I thought that was just about copying figures or putting pages out of gw books online. I didnt give much thought to intellectual property. So what can I ask(post) and what can't I ,because I have a load of questions about rules n stuff ? |
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| | #6 (permalink) | |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 103 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
For instance, while it was acceptable to tell you that Ordnance and Barrage weapons are the only thing that scatter, it wouldn't be acceptable to tell you exactly how to go about the scattering process. If you think something you want to ask will be too close to the copyright issue, feel free to PM me and I can let you know if it's safe. But don't think that we don't want you asking question - we're here to help, after all. | |
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| | #7 (permalink) | |
| Incredibly Unlikely Ninja ![]() ![]() Join Date: Nov 2005 Location: Winnipeg, Manitoba Age: 23
Posts: 744
Rep Power: 52 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
The weaker shot (Frag) uses the small blast template like you're saying, so it might hit several targets. Useless against tanks and extremely tough creatures, though... The stronger shot (Krak, which you'll be using for cracking open tanks and such) does not use the template, because it makes a powerful hit against a single target.
__________________ You did all this for a bunch of virgins? Are you kidding me? I'd kill you for a Klondike Bar! -Jeff Dunham and Achmed, the dead Terrorist "Wait... You guys have how many Baneblades?!?! - the Chaos side at my last Apocalypse battle. (FYI: 8 baneblades and a warhound!) | |
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| | #8 (permalink) |
| Senior Member ![]() Join Date: Oct 2006 Location: Holland Age: 24
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Ok, here goes. 1. You can always check it in your Codex. It says "Heavy X" where X is the number of shots fired per turn. For example: a Codex states that a weapon is "Heavy 3", this weapon will fire three rounds per turn. As for the model having a Missile-bay, models often look like they could have a higher rate of fire but the game needs to be balanced. Lets be honest, 8 rockets in one turn is just plain sick! 2. It depents on what kind of missile you fire: Krak missile - Pick your traget - To-hit roll - To-wound roll Frag missile - Pick your traget - To-hit roll - Place template and roll for partials (rulebook pg.30 "Blast Weapon") - To-wound roll 3. We like helping people! |
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| | #10 (permalink) |
| LO Zealot ![]() Join Date: Feb 2006 Location: Raleigh, NC Age: 29
Posts: 1,155
Rep Power: 43 ![]() ![]() ![]() ![]() ![]() ![]() | Yeah that would be sick. Although, speaking of nasty missile shots. It is sickening to watch your opponent roll a 6 for the number of missiles that the Witch Hunter's Exorcist shoots that turn. Ouch, I've watched many of my vehicles go up in holy flame when that thing shoots.
__________________ Tim Wright "The internet perceives censorship as damage, and routes around it." -John Gilmore |
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