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This came up in a game last Friday between my Alpha Legion and my friends Trait Marines. This was not a City Fight game and I think we got out rules mixed up....
I shot up his Scout squad and killed 4/6 men. They broke and had to flee 9 inches. Now here's where we got confused...
He says that each floor counts as 4 inches when determining how far they flee, I think this is a City Fight Rule not a Core rule. So since they were on the 3rd floor they would flee to the 1st floor, 8 inches, then 1 inch back.
I say that since the difficult terrain rule states you can go up as far as you can go forward through the terrain then you go down 9 then out 9.
We both get the feeling that we're each only half right...what's the correct answer?
In cities of death, if you are fleeing 9 inches, that means you move 9 inches down AND 9 out, so long as 9 inches down reaches the ground or some kind of walkway that heads in whatever direction you are running.
Conveniantly, each floor on the new cities of death terrain is only 3 inches high, meaning that your friend was incorrect on that count - a 9 inch move means you can climb up/down 3 floors.
If you were not using cities of death official terrain, however, you have to actually measure the vertical distance involved - if you can move that many inches you can then travel that many inches.
4 inches would only come into it if the floors were actually 4 inches tall.
As for normal movement in a normal game, I think I just managed to confuse myself - its been a while since i've played on city terrain without using cities of death rules. i think its pretty similar, however.
(I think the main difference is that the terrain is all one level, and the different floors are more for asthetics than anything else, moving through the building would essentially be the same as moving through a forest. I think...I may need lots of correcting here).
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Okay. Tricky situation, concerning the 'melding' of two different rules.
A unit may move up and down the same distance as it moves horizontally. This means your friend was incorrect about subtracting the floor's distance from his total fall back move.
Moving up and down makes the unit subject to difficult terrain tests. Since the unit was falling back, their fall back distance would be halved. Since he rolled a nine, the unit would only fall back four inches.
So, what should have happened is the unit descends a single floor. Had they been on the second floor instead of the third, then they would have descended a floor, made contact with the ground, then moved four inches back. However, since they weren't in contact with the ground, they would be forced to stay put on the second floor.
Note that in City Fight, this is changed dramatically. This concerns only 'core rules.'
Doesn't falling back ignore difficult terrain?
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
side note: say you are on 4th floor (9in to floor lvl). you roll a 4, half it, so movement is now 2. not enough to drop lvl... do you stay on lvl, or drop to you death as your men stumble down steps ect? when do you count impassable terrain (is the 4 story drop off th ewall impassable?) I dont have my rule book with me atm, feel free to enlighten or condemn my ignorance.
Armies thus far....
Optionally, fudge it and move them down a level, but knock an inch off any subsequent fall back move.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone