Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
if u assault with frags u get I10, allowing u to strike at the same time as defenders with I10, but if ur assaulting guys in the open, then can u still use frags to get I10 and strike 1st?
I'm afraid not, the only grenades that can do something are krak which are used against vehicles.
I'm not here for the respect, just here to spread the clarity of a very complicated game
No, you only use them when assaulting units in cover
Grenades in 40k dont make any sense, just go with it and move on
Please, also, take the time to spell out words such as "you" and "your," this is, after all, a forum, not some chatroom where how fast you type actually matters. Thanks.
But they do help if you are S 3 and are attacking AV 10 vehicles!
"They say the Darkness consumes you. They don't say what happens after It's done."
To pop in with a thought, it /does/ make sense that the grenades are less useful for assault purposes in open ground.
In cover, where the enemy is more constrained, the grenade is more useful in flushing them out.
IE: I toss a grenade into a bush, or up into those rocks, or throw one to get those hormagaunts to shw themselves... Thus negating their ability to spring on me as I charge in after them.
On open ground, the grenades are easier to be avoided, or run right past, and not many foces are going to throw a grenade at what they're charging...for obvious reasons. Additionally the enemy can see you and you him.
Don't forget that 'assault,' particularly the charge phase, includes under its aegis short-ranged weapon attacks (space marines for example are assumed to be blazing away with their bolters as they rush forward, hence why they can't rapid fire, and hence why indiscriminate weapons where you just need to hold down a trigger or waft them at someone are classified as 'assault'). If you aren't afraid of something springing out from behind a rock to get you, you're more likely to trust in the weapon at your side that you can aim, fire and are less likely to kill yourself with then chucking grenades around.
Also, you can make frag grenade attacks against vehicles... they just aren't that great at it =).
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!
bgb p 72 as far as vs vehicles is concerned.
bgb p 39 as to when you can use vs troops.
Both very clear=)
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Kirasu;Current 40k.Grenades in 40k dont make any sense, just go with it and move on
(Wistfully wiping a tear from my eye) Aah, 1st and 2nd edition grenade rules, those were the days! You could have mobs of troops crouching behind walls, lobbing explosives to kill tanks, dreads and advancing troops, you could demolish terrain, make craters, create gas clouds to disorientate, disable or kill, create smoke screens to hide your advance, freeze time, warp space, nullify psionics and banish demons....
Now what have we got - harmless flash/stink bombs that make people jump out of trenches. You would think that a Terminator behind a wall would ignore the thunderflash that lands at his feet and instead trust in his armour and concentrate on ripping the head off the enemy as it tries to clamber over the barricade.
If you drop a shell on your foot an it don't urt, your shoota aint big enough!
The kill zone of a moder grenade is approx 100m, this is devestating on a table top and the ability to replicate its effects using a D6 is limited, the grenade rules work well, if you want realism, buy a ticket to a warzone
Everything you have been told is a lie!